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trash3

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A member registered Mar 13, 2020

Recent community posts

(1 edit)

I was on a business tour (the plane had landed and the meter was running) when the budget meeting came and when i pressed pay salaries this happened:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 140, in <module>
  File "game/scripts/gesicht/company/map/MAP.rpy", line 7, in execute
  File "game/scripts/gesicht/company/map/MAP.rpy", line 7, in execute
  File "game/scripts/gesicht/company/map/MAP.rpy", line 158, in execute
  File "game/scripts/sound.rpy", line 41, in execute
  File "game/scripts/sound.rpy", line 41, in execute
  File "game/scripts/sound.rpy", line 83, in execute
  File "game/scripts/sound.rpy", line 84, in execute
AttributeError: 'bool' object has no attribute 'ambient'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/slow/timeticking SLOW.rpyc", line 140, in script
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 140, in <module>
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/screen.py", line 430, in visit_all
    callback(self)
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/core.py", line 3094, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/screen.py", line 440, in per_interact
    self.update()
  File "/home/[REDACTED]/.config/itch/apps/holonoptic/holonoptic-0.2.3-pc/renpy/display/screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/scripts/gesicht/company/map/MAP.rpy", line 7, in execute
  File "game/scripts/gesicht/company/map/MAP.rpy", line 7, in execute
  File "game/scripts/gesicht/company/map/MAP.rpy", line 158, in execute
  File "game/scripts/sound.rpy", line 41, in execute
  File "game/scripts/sound.rpy", line 41, in execute
  File "game/scripts/sound.rpy", line 83, in execute
  File "game/scripts/sound.rpy", line 84, in execute
  File "<screen language>", line 84, in <module>
AttributeError: 'bool' object has no attribute 'ambient'

Linux-5.3.0-53-generic-x86_64-with-debian-buster-sid
Ren'Py 7.3.5.606
holonoptic open alpha 0.2.3
Sun May 24 16:38:38 2020

I am on linux mint 19.3 Tricia. Hope this helps.

EDIT: redacted name

--FIX FOR LINUX USERS--

As some may have noticed, the linux download for the game is broken. Luckily, I have devised a method to port the game to linux manually.

STEP 1: Download the windows version (0.1.8.5 at the time of writing, non demo)

STEP 2: Download the nw.js SDK (https://nwjs.io/downloads/ at stable)

STEP 3: unpack the nw.js SDK zip

STEP 4: put the nw.js files inside the Ghost Hospital folder. If you did it right, it should ask if you want to merge the two locales folders. Say yes and overwrite any files when prompted.

STEP 5: the file at www/js/plugins/smooth.js has windows newlines and a // comment. This means that when a linux program tries reading it, it parses the whole thing as one line. Now, this wouldn't normally be a problem for Javascript, but in this case, the // causes the entirity of the rest of the script to be commented out, resulting in catastrophic failure. 

To fix this, remove the 

//console.log("disabling smoothing for "+path);

line from the file.

STEP 6: The font file names are broken. The game looks for the fonts using the wrong filenames and fails to load as a result. To fix this, rename 

8bitOperatorPlus-Regular.ttf to 8bitoperatorplus-regular.ttf

and

apple_kid.ttf to apple_kid.ttf.ttf

STEP 7: Run the game by executing the file named "nw" inside the game's directory. If you did everything right, the game should work without any further problems. Enjoy!

(4 edits)

Do you know any RPG Maker RV game I could test this with? Also, I've tested it on a physical windows 7 install and it worked flawlessly. I think Virtualbox and Wine are the problem here (for some reason). I'll try virtualbox without any acceleration, see if that helps. Also, whenever the app crashes with wine, the standard "report problems" window shows up but telling it to "show more details" causes many lines of 

0074:fixme:dbghelp:elf_search_auxv can't find symbol in module

to show up and then the window closes and I get no feedback. So I don't even get to read the crash report.

Thank you for responding to my comment.

EDIT: I've tried to repackage the game with nw.js by removing everything except the www folder and the package.json file then unpacking the nw.js zip on the game. I've tried both the SDK and the normal release but both of them got stuck in the Now Loading screen. This happened on a bare metal linux mint install.

EDIT 2: I have tested another RPG Maker NW application (Verdant Village) and it seemed to be working well, although i *did* use their native linux version. I'll try downloading their windows version and try it with wine to see if the problem is Wine or just the game.

EDIT 3: I have made some interesting observations. First of all, running Verdant Village with wine did not work, meaning wine and RPGMaker RT *are* a problematic combination. However, when I used the repackaging technique (remove everything except the package file, add nw.js files in), their game worked flawlessly. I will now try just unpacking the nw.js SDK runtime inside the windows distribution of Ghost Hospital to see if the problem was me removing one too many files.

PS: Sorry for spamming the thread so hard, just needed to give you (and the community) every bit of information I could.

FINAL EDIT: I have found every problem inside the game that's preventing it from booting. I will post it on a separate thread so other users can see it. If you're curious: I debugged the program by opening the index.html in firefox. (I did have to set the privacy.file_unique_origin flag in about.config to false to stop the cross origin request warnings) I then looked at the errors and debugged from there.

(1 edit)

By the way, I don't seem to be able to get the non demo versions to work on anything. So far, I've tried Windows 10 and 7 on Virtualbox with Guest additions (256MB GPU memory + Direct3d + 3d acceleration enabled on host - probably not causing the issue though). I haven't tried playing it on a real, bare metal windows install since I don't have access to one at the moment. I can upload any log files you want me to, if you point me toward their location. This is not a post directed at the developer only, this is directed at anyone who has or may have insight on this matter. I really liked what I saw in the demo and am willing to go through the hassle of debugging it myself if it means I get to play it to its end.

EDIT: For those curious about the exact details of the crash: It either happens when I press Enter on New Game or after the initial "ugh" "nnngh" "....". The game window just closes afterwards. The worst part is, I don't think there is a way to run it from the terminal to get the output like you can with linux, so we don't even get to see which part of the code it crashes in or what kind of errors it spews out right before dying. I'll try booting it on a physical windows machine, see if that works.

You can convert fish whose worth is lower than 40 gold into fish fillets, increasing your profits considerably, since almost half of all fish you catch is worth ~25 gold.

IMPORTANT: I don't know if there's a fish merchant in the game yet (hopefully not) but if you are planning to add one, please make sure the purchase price of fish is lower than the selling price of fish fillets. Otherwise you would have an infinite money exploit in your game.

My recommendation would be to lower fish fillets' price to 10 gold as opposed to its current exorbitant price of 40 gold.

The linux version dies at the second question at the falling segment at the very beginning of the game with the following error: 

(3 edits)

So i noticed some stuff as a linux user:

-The linux download for the 1.8.5 version is broken. The .zip file is smaller in comparison (131MB compared to 390) and it wont unzip on anything. I ran zipinfo on it, which reported that the end-of-central-directory signature seemed to be missing. This indicates that the file was probably only uploaded halfway through.

-The linux demo zip is also broken, but in a different way. I installed the font file like the readme told me to, but to no avail: I got a Failed to load GameFont error.

Luckily, i was able to find a remedy that could potentially eliminate the requirement to install the font file to begin with:

  1. Go into the game folder.
  2. Navigate to www/fonts
  3. Find the file named 8BitOperatorPlus-Regular.ttf
  4. Rename it to 8bitoperatorplus-regular.ttf (without the capital letters)
  5. Restart the game if it's open

I came up with this workaround as i was fiddling around with the game files trying to fix the problem and saw that the gamefont.css file in the www/fonts folder contained the line:

src: url("8bitoperatorplus-regular.ttf");

and that the font file's name didn't match the name in that string.

I don't know if the comments section is the right place for a bug report but i'll post it here regardless so others can see the workaround.