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ash, transcendant

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A member registered Dec 26, 2017 · View creator page →

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> I don’t like the way of handling the assets. Treating everything like it might not be loaded yet feels like we are back in the null world.

I use `bevy_asset_loader` for this; the very first thing I do is load every asset, then in the rest of my game I assume that it's loaded.

Echoing `bevy_common_assets` for runtime config; I'm using it for animation timing and such.