I played the original eGames version as a kid, what changed in this version?
Edit: if anyone wonders the same: https://hamumu.fandom.com/wiki/Kid_Mystic#Exclusive_to_the_Hamumu_Software_versi...
Trancid
Recent community posts
Since levels changed around, to clarify, I mean the level where the floor has random collision.
All other levels are about clever problem solving, but once you figure them out, you're pretty much done, just needing to walk a little to reach the end. Level 9 is different, most of the effort comes from navigating the level itself instead of problem solving, after you know the solution you could very well be stuck in it if you're not patient enough, specially if you want the golden bug.
There could also be a bug, the first time I tried the level I just couldn't reach the golden bug at all, I tried many times and there was no path, even tested if maybe some "0s" close to the golden bug actually had collision... they didn't and that made me just quit the game. Today I reloaded it and noticed the floor pattern changed, that it's random. This time I got the bug first try very close to the start of the level. Not sure that's good design.... or maybe you could incorporate the randomness by strongly hinting at it so people know to reload for easier patterns.