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ToXeye

7
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A member registered Jul 07, 2017

Recent community posts

(1 edit)
This is another bug, he sleeps while carrying stuff around.T

Actually, some wall colour bugs are not that simple to describe. They don't always simply flip.

(2 edits)

I want to report about two bugs:

1) Right clicking is sometimes necessary when I deselect and then want to select the same thing another time. It's as if the connection is assumed to be there, but then it has to be renewed with a new selection or a deselect.

2) Some walls become rotated flipped governing what colour of the light border they have. So if the room is yellow, and the room to the right is white, the room with yellow borders has a white border in the corner.

Some walls do not render their edges correctly.

Also, inhabitants tend to sit on chairs of blueprint dining tables.

I have a similar problem, so I put this here.

I can't place the table inside on some tiles, but on some other tiles in the same room it works. The room is slightly elongated, but not too thin (3 or 4).


(9 edits)

I figured I was misusing the "thoughts and comments" feature for bug reporting. Here are my bugs, in order of appearance:

1) Miscoloration of metallic surfaces (magenta, yellow, blue, green, gray) - could be a dying graphics card, but the pre-alpha demo didn't have this problem. Also, my computer does a high pitched chirr every time I switch to the game's window, and it immediately disappears once I change to another window.

2) Colonist stuck in wall

3) Resources stuck in walls

4) No storage for potatoes - I know that nr 4 is solved by gathering research in food preparation.

5) A very peculiar bug where a robot got stuck in a loop carrying 3 mineral compound. The robot went in a loop between three stacks of potatoes on the floor.

6) Changing crop from one to another - non existent feature. Now one has to deconstruct and then construct the field again. It's not that big of a deal, but still.

7) when carrying, different persons carry different amounts of stuff. One carried two stacks, and one carried a stack of 3 units only, at the same time. It even reoccurs. One goes ahead and one stands behind, waiting in vain for an opportunity to get the materials inside to the storage chests

8) A new bug: The refinery is not used even though there's 3 free colonists and plenty of crystals. I think it is because I built a second engineering floor. *update* nope, it was just that the research console was turned on for some reason

9) when connecting the cloning vats to water, one direction does not connect even though it seems like it should