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Tovakwyrmstalker

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A member registered Apr 03, 2018

Recent community posts

I don't count on "chaos" as its effect is unpredictable. As for "mark", I find it more important to shut down the mob with "vanishing" than seeing where they are, as I generally would try to flip over all the cards in the room anyway (biting enemies dead boosts the special vampire skill).

Yeah. And one more thing: Negative effects handicap your hero and make the game much harder due to being over-stressed. Avoid them at all cost, like using "Sacrifice" as soon as hunger hits 0.

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My 12 small tips to beat the game (as of v0.4): (1) Play the vampire, (2) Bite and don't use weapons if possible, (3) Replenish armor frequently, (4) Drink healing potions frequently, (5) Collect as much gold as possible, (6) Buy gear mainly for reducing hunger & increasing/replenishing HP, others are much less important, (7) No need to boost Stress or Mana abilities, (8) The "Rest-Sacrifice" spells combo is your best friend (use them when at low HP after fights), (9) Having a "Vanish" ready is the best way to avoid getting overwhelmed, (10) Avoid using the special ability & try to save it for the boss, (11) Note about the special ability: each time you use it the "effect pool" (total dmg) will be halved, and each time you bite dead an enemy the "effect pool" goes up by 1, (12) Hoard about 8-10 shots of Dmg 10 weapons (available from around Room 27 upwards) and use them all on the final boss.

Great job. Simple yet engaging, Very replayable and addictive. Game length is appropriate (around 35 minutes to the final boss stage). The warrior and the vampire  require really different play styles. Won with the vampire only (by hoarding several 10 Dmg weapons. The warrior feels hopeless against the bosses (not enough attack power, armor practically useless in this particular fight). Eager to try the locked characters in the future release!

I've purchased and printed the previous version. Can you tell us what has been updataed in the current release?

That's all clear and now I can see how the oracle and the encounters work perfectly together! I asked this because the rules seem not very explicit about how to generate clues and setbacks. My first (awkward) reading was I got them only from the Resolution table and not also from the encounters.

Also about bonfire: Does my PC get to rest at a bonfire (automatically?) between adventures?

Thanks!

Thank you so much for making this fantastic game. I have great fun trying out this game. Look forward to seeing more products in this line.

I have a question about the Resolution step in Delve mode. What do  "clue" and "setback" exactly mean? I don't seem to find anything related to these in the encounter tables. For example, do the encounters listed under "Mystery/Mundane/Obstacle" imply any clue or setback? Or do they require saves or just add to the narrative (for journaling)?