Seeing how many names are long and case sensitive, making TAB autocomplete be more useful would be a welcome change. It should suggest hostnames and names of exploits and stuff, like a real terminal, so far it seems tab only autocompletes commands.
Tourfaint
Recent community posts
I still think the GM side of the book needs work. After reading the book from cover to cover, I don't feel anymore ready to run a game. The player rules are clear, but the GM side, it boils down to "the conductor is very powerful and has a mysterious agenda" and a bunch of plot seeds full of mysterious mystery.
I don't know how much should I tell the players as a conductor, in one lore snippet the radio is a literal wallhack, telling where the enemies are, but in some the trespasses get ambushed. And the mechanics for creating a plot are also just 'vibes and mystery'. Like, I know it's a mostly vibes and story kind of system, but give me something. How many scenes are appropriate, some example challenges. I can pick some random assortment of areas and some location appropriate enemies, but I have no instructions to actually glue it into a game.
How does Faded Glory/Aptitude work? Does it increase/decrease the max of a stat by only 1? If so, that seems really good for faded glory and bad for aptitude, since you can just pick a stat you don't care about for Faded, so its basically free BP's, and Aptitude makes you spend 3bp's just to raise a capped stat by one.