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TouchGrassCatDev

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A member registered 30 days ago · View creator page →

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Hi, I'm BitStray, the solo creator of Touch Grass Simulator. I'd like some first-play feedback on what needs explaining better and whether the short rounds hold up.

In Classic, you start with 45 seconds: tap or click grass before it wilts, build combos, catch butterflies for extra time, and avoid the phones. There is also a daily seeded challenge and an untimed Zen mode.

Play in your browser: https://touchgrasscatdev.itch.io/touch-grass-simulator

If you try a round of Classic:

1. Was anything confusing during your first round? If so, what happened on screen when you were unsure?

2. When the round ended, what made you want another round or decide to stop?

For context, this is part of my Touch Grass Cat project, which has an associated token. The game is free and requires no account, wallet, token, or purchase. It includes AI-generated artwork and code developed with Claude Code.

Thanks for taking a look. Even a short account of your first round would help.