Well, I figured it out.
Set the diffuse multiplier in the pixelshader.frag to 0.0
Or maybe that was obvious and not worth anyone's time...
totallynanners
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A member registered Aug 12, 2024
Recent community posts
Is there a way of removing gradience with the values in the shader files. I'm trying for flat colored textures without those lighted effects.
Something like this: INCREDIBLY UNIQUE Rogue-Lite Extraction Boomer-Shooter | SULFUR - YouTube
Not sure how this works, but yea the corners of this formation (I'm calling Brick Cell) functions more like an elevator than it does a ladder to be honest. I Made it in the custom modifier Configurator. The actual Ladder (also made in the configurator) does nothing. Maybe everyone knew about this already Idk...
My question is about Md3 format and its texture files. I'm having a BIT of trouble getting my entire texture onto one file as my model is a bit complex. Is there any way to tether more than one image file to a single md3 file? Or any other way it can be made to work?
