Managed to beat the game through the end! I don't know if It's just me that just not quite observant, but I think it would be nice if there's a clear way for the player to know how much they can afford on hurting the dolls unintentionally from throwing them around (accidentally hitting the walls or other obstacles too hard) in an attempt to put them in safety before they're actually "killed". I just think this helps the forgiveness mechanic the game gives.
That's just my slight opinion. It didn't ruin the overall experience of playing this game. I think the game is a fun, physics-based game with fun designed levels and traps! The difficult levels at the end are quite challenging, but completely doable and not frustrating to complete. The retro sound effects are nice too, and works well with the pixel arts. Well done!
Tosaagi
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It's fun and intense (combined with the music and marching sound of the troops). The art style is nice, it feels cohesive and makes me feel like my empire is at war with a formidable enemy (and they did beat me, eventually).
Using the slider to send the amount of troops can be tricky, especially if you want to send a specific amount under countdown time pressure. Maybe adding a +1/-1 and +10/-10 buttons could make it easier for players to control the amount. Just a little opinion from me!
WARNING!! Don't fund any files at the end of each work day, because there's a bug that prevents you from actually funding it. Doing so will only drain your funds!
Anyway, i hope you liked my little game! Despite some bugs, missing textures for most of the file icons, score balancing issues, and some unfinished features, I'm glad I've made a solid basic ground for a tycoon game that i personally find unique and could be expanded to be much a fun and memorable experience, with many opportunities like in-game interaction between the players and the various game studio's departments that i could delve into more. I'm proud of making this game and i learnt a lot in game development from participating in this jam!
This game has a really cool concept that i think fits perfectly for this game jam's theme! I can see the potential this game has if developed further like for example some new defenses and different bonuses/perks you can get from commanding the ants. Also I might've missed it but I'm not sure if there is a benefit from building walls around all three castle. Overall it's a fun game with cool art!
Hi, thanks for playing my game!
And thanks for the feedback! I noticed the controls need some revision, as many people have mentioned. I will try to create better controls for my future games, especially platformers.
Also thank you for the kind words! This is actually my very first game that i ever published. To hear that people actually liked it really motivates me to keep making more games.
Hi, I'm glad that you enjoyed my game! Sorry to hear the troubles you had to go through to play the game, should've taken those things into account before exporting the game in desktop build. Will definitely keep that in mind for future game jams and to opt for a web build! I will also make sure to always give a more precise and consistent control instructions for my future games. Thanks for the feedback!
I think I have an idea on what level You are referencing to. I might not have introduced the full mechanic of the slime properly in this game. Actually, You can jump over those slimes to gain a jump boost effect! This allows You to jump higher than you normally can, it's enough to let you reach the tall cliff on the right side of the level!
Also, that is an interesting glitch that You found. Is that has anything to do with the slime perhaps? Would definitely try to find and replicate it on My own and fix it.
I will also definitely overhaul the control mechanics and add a reset button later for a full version to make My game a generally more enjoyable experience. Thanks for giving a feedback! I'm glad that You liked the music I made for the game!
Hi, thanks for playing my game! I'm glad that you liked it!
Thanks for giving a feedback! And no, You didn't miss the reset button. As of now, unfortunately there is no reset button implemented yet. So, the only way to reset the current level You're in is to intentionally die by either falling off the world map (assuming there is a pit) or colliding into a slime (also assuming there still any slime exist). I realize now that I should've implemented this feature long ago early in the development stages, because this is such a simple but crucial feature that my game very much needed. But, I will definitely add this feature in the future along with additional levels and new mechanics! I also will definitely try to use more of the color palette to emphasize more each of the two sides.
Sorry for the inconvenience, and thank you once again for trying out my game!




