Really liked the opening cutscene! Will admit I was a bit taken aback by the sudden shifts in artstyle but if I had to guess that's because a lot of members of the team each created one so that's sick! The dialogue was funny and charming, furry ICS student getting an audible laugh out of me.
Tornado
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My jaw literally dropped when I saw Demon Hunters LMAO
Loved the dialogue, got a few laughs out of me, carried so much personality. The main mechanic of the music notes were interesting but I wasn't sure how to approach it since I never knew if there was a better note coming on the way or an absolutely diabolical 0x.
Absolutely loved the art direction and minigame! I thought I just had a major skill issue at the beginning but carving out the organs and seeing myself improve was sick. Took me a second to realize that the edge of the scalpel was all I had to be concerned about. Will say I wasn't quite sure what to do once I carved out all the organs of the first patient, ended up sacrificing them but the big ol' eye didn't take too kindly to my offering.
Really enjoyed the art style! Reminded me heavily of Night In The Woods and old Animal Crossing a little bit. The dialogue is a little bit heavy handed in terms of the text boxes scaling in an unintended way on different resolutions, and I think a really cool way to handle this is make it Animal Crossing style bubbles!
Thank you so much for playing! I have incredibly good news for you that a build with the changes you'd like to see is on the way! The sliders didn't do anything haha, their default states were meant to show each relationship's impression of the character. The UI's been revamped for the most part, can't wait for you to see it!
Welcome, officer. Today begins your first day at the Department of Afterlife Management. Determine if the next few souls are worthy of reincarnation, or would be better off erased. Meet your quotas, or you may meet a similar fate.
Administration has added WebGL compatibility. As this is for the benefit of the company, money will have to be redirected from employee bonuses to cover extra costs.
Thank you so much for playing! I was unsure myself on the whole assigning certain traits equating to whether a person was worthy or not with consequences. I really enjoy the idea of using them to evaluate the player instead! I'll be sure to revamp this mechanic. Who knows, maybe a manager will look at your report and see what kind of values you uphold.
https://itch.io/jam/jamsepticeye/rate/3937420
This is my first game jam and a solo dev as well! I hope you enjoy the small demo I have to offer, would love any comments you have. ☺️


