good, but not scary
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it's good, but you should work on optimization. There are too many details: are there glasses in the kitchen drawers, wth? I had light problems too, if I pick up a paper it's all dark until I tilt it, but perhaps it's gamma.
this game is really hard. sometimes I don't understand what the hell I am supposed to do. And why I can't call Mark Torrence??? I'm quite frustrated honestly, I'll watch a playthrough instead.
Edit: Address Mark Torrence? Really? That doesn't make any sense
Edit2: Also the really specific stuff that you have to in the game...
it's very good, but very bad at the same time. Putting 666 or dark web in the title will only make it silly these days, because people joke about this stuff. Also there are these clearly photoshopped creepy pictures in-game. What you can do is to change the title, don't make any backstory to the game (we know a human made it), substitute the pictures with some interesting text (in this way you can practice your english).
Edit: there are like three games with the same "eye" thumbnail picture
soooooooo... am I supposed to not be able to answer the phone?
edit: ok, I've just read the descrpition LOL
I'm quite hard to please, but aesthetically and this is good! Also the audio is just perfect.
It's possible to let the mosnter follow you until the very end of the road, then you get stuck and the monster will knock you down indefinitely off camera.
to have a straight line, one must have at least two dots. So if you are looking just in the front sight, like it happens to me, no way you'll shoot straight. In fact the rear sight wasn't present when aiming. Besides I get it that it's just a demo, sorry for being too harsh, I'm dead tired..
oh my god,
I thought that the first tablet was related to the first chalice, and therefore the acrostic on that table would indicate the position inside our sequence. I didn't think about counting chalices from the left to the right at all, but I considered them related to the positions of the tablets