Thanks for playing Hekuta!
topothmorning
Creator of
Recent community posts
Ah really glad you enjoyed it mate, and this feedback is really helpful, gives me the drive to keep working on it!
I totally forgot to give any tutorial on the Raw Materials concept. The idea is every building you place is classed as one of three stages in the thought "production line"; Raw Materials, Refinery and Storage. Then the adjacency puzzles will get more complicated by using those as requirements. But then I didn't put any explanation besides the small icons in the tooltip window - definitely something for the next version.
Completely agree the actual first puzzle will need to be simpler and introduce each building one by one. That, some SFX, music, and background art are next on the cards (after fixing the damn inventory glitch).
On the blurriness, I noticed this as well, I made it in Gamemaker and just went in to check the settings; pixel interpolation was on so unchecking that helps there.
Again, thanks so much for taking the time to give feedback, going to try to turn this into something!
I'm glad I persisted on this one, as the others said was tricky to work out what was happening, just a case of not having enough time to do a tutorial (I had the same issue). Once I got to grips with it I loved it, got to lvl 4. Really cool concept and never would have thought you could make an automation game about slide decks haha
Hi Sasuchi, thanks for checking out my game! Yes unfortunately there's a bug with the inventory system that I've only spotted after uploading, which means the game will sometimes crash when certain tiles / buildings are placed or swapped. I'll need to fix that, but you should be able to complete the level with a few tries. Is that what you meant by the first plate?
