Pointless? I don't think it's pointless. Looking great is a point.
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What an excellent game. I like how many different ways there are to finish each level, it's very clever.
I also like the BEST word. Sure, it's not used in any of the puzzles, but sparkles are their own reward!
Je n'arrête pas de mourir sur le premier écran, et je ne comprends pas comment éviter les projectiles. Un peu de temps pour me familiariser avec les commandes sans être attaqué serait le bienvenu. Peut-être l'histoire du début pourrait faire partie du jeu, au lieu d'être donné dans un cut-scene?
First impression: It would be more convenient if I didn't need to install it. Is there a way to run this game without an installer?
A simple but interesting premise. The core mechanic of stopping in mid-air to form platforms is new to me, and you use it well. The different colours for each instance of yourself make it clear what is going on. The movement feels responsive and fast, but your past selves are very thin platforms and it's easy to accidentally walk off them. The jump arc is a bit odd, until I was used to it I couldn't jump with any precision.
I liked how the game always gave me one or two more time-travels than was strictly necessary to solve the puzzle. It made it possible to recover from mistakes without starting the level over. That's good puzzle design, well done.
Very clever use of low-rez sprites. It was fun to guess what an object might be before reading its description. I thought the pants were a pair of goggles at first.
The minimal style stimulates the imagination, forcing us to look at an object and consider what else it could be - which was the point of the story, as well.