Oh wow, I can really feel the Dreaming Waters influence! The water is death, and immortals will sometimes descend into the world to help us, but not too often because that exposes them to the risk of death too. The bleak and ominous mood feels very Nobilis 2e specifically -- a world threatened by multiple simultaneous apocalypses, where the only people who could help are stuck in lotus-eater mode, and whatever higher power hands out the Masques is cryptic at best. Leaving it open to the players to work miracles and maybe fix things.
It really feels like a love letter to Jenna's games as a whole. And yet the setting is full of originality.




















