Beta chapters are going out to backers currently, but more than likely the full game will not be released before then, no.
Top Hat Studios, Inc.
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We've double checked this and there may be an issue with certain versions of Catalina on OSX unfortunately because of differences in architecture. Unfortunately we aren't sure if there's a fix for this, so you might want to contact support for a refund. Really sorry about that!
What system are you on?
If you are on Linux or Windows, combine the /game/ folder in the patch file with the /game/ folder in the main game download. If you're on OSX, open the app file (not open the game, open the .app folder) and merge the folders there.
Please note we are uploading a new patch which fixes tons of bugs within the next few hours to bring it up to date with tomorrow's Steam release.
We fixed a lot of stuff but haven't uploaded the build yet since we're going over things today as well. Keep in mind you may need to start a new game, as we found one crash in an older file can lead to continuous crashes in other areas. Overall, we're glad you're enjoying the game though. We'll have the next patch up within the next 24 hours which should smooth everything remaining out.
Okay, after testing, this seems to be a bug exclusive to OSX Sierra. We'll see if we can compile it on a different version of the engine and upload a build from there. If that does work please keep in contact and we can issue a refund.
Thank you very much for the kind words, I'm really glad you enjoyed the game. Nutaku does have a support ticket system actually, is it not working for this game? If so I'll shoot them over an email.
Thanks for the feedback. I'll address everything I can here;
1) Sure, this was a slight oversight spacing-wise since we increased the font size prior to shipping the game, which in turn increased the margins. We'll fix this in our next patch - Nutaku's current build is actually behind a version as well, so please keep that in mind.
2) Do you mean that certain names overlap with the heart? If so this is the same as the above issue with increasing the font size, so it's something we'll fix in the next patch, it's again just a quick fix.
3) Sorry if it was hard to read, we considered adding a background but thought it ended up looking worse than without one. Overall, apologies if the UI was hard to read at points.
4) Hmm, we can understand if that's the case. None of our playtesters expressed this, but since is left to personal opinion we can understand that. We'll see about adding more options in the next patch in order to maybe makes things clearer, maybe an option to replace the textbox with a more basic one.
5) This was supposed to be done to reflect differences in angles/lighting (similar to how certain people's eyes can be seen as different colors depending on distance) but given the sheer differentiation of the iris shades we can see how this could be confusing, so sorry about that.
Overall, we hope you enjoyed the game regardless! Apologies for these small issues, we'll address them in a new patch within the next few days since none of these are big issues.