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Topaz 'N' a Pod Games

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A member registered May 01, 2024 · View creator page →

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Appreciate the comment Impish! I definitely will look into clarity on our next version whenever that may be but we're glad you enjoyed it! I'll be sure pass the style comments off to RG! Thank you again!

Thank you so much for the comment! I'm very aware of the end of day bug and the moment the jam is done with judging I plan to release a fix I have prepared! But we're still very happy you enjoyed our silly game!

Thank you so much! We are thinking about adding more content after our break so hopefully I'll have more news on that soon!

Thank you so much for the feedback!
I have learned about the issue and once uploads are enabled on the project after judging I will be posting a quick fix version that is functioning and a little easier! Appreciate the heads up and glad you enjoyed our silly little game!

Thank you for the comment and playing!
I thought I had made sure on replay all values were correctly reset but looks like something slipped through the cracks! Thank you for letting me know! I will have to do a quick bug fix and release an update sooner than expected it seems, maybe while I am at it I'll look into the movement sooner than later!
Again I appreciate you letting me know about that last part and I thank you again for your kind words!

Thank you for the feedback!
I'll be sure to pass along the art comment to RG, she worked hard on all the design and such an amazing job so I'm happy to see her getting praise here!
As said in other post, the movement and communication are things I will be improving with a next update. I wish I had time to improve that during the jam but time wasn't on my side.
As for the rest, I think moving forward I'm going to look into extending the daylight and changing how mechanics work to encourage something more long form. As is, I dislike how fast and short the game is and I can agree that some mechanics lead to frustrations rather then fun challenge. This does give me a great platform in which to bounce off of though so I greatly appreciate it! 

Greatly appreciate you playing and commenting about your experience!
Judging from a lot of the reception we will definitely look into getting a more polished version in the coming months! No promises on when but it is on our plans moving forward!
Next time around communicating to the player will be a much larger priority for me so I will be sure to focus on that! Additionally, Heather's floaty movement is something I will look into correcting. Worked for what this version is, but I do also want to look into ways of making her preg heft realistic while still fun. I will be writing these comments down so thank you again for the feedback!

Thank you so much for playing! I definitely agree that more polish is needed, I would have loved to do much more but due to personal time restraints this is best I could do. There was intention to make pop ups that explain what each need is as they appear, i.e. morning sickness, hunger/cravings, and hot flashes, but with running out of time and limit work schedules for me that was sacrificed. If or when we update it I'll be sure to add clarity and more feedback! Additionally I should have clarified that a higher streak means you grow more.
Appreciate the kind words, and thank you again for playing!

I want to start by saying how cool this is for an RPG Maker game, loading into the first level and seeing the 3D environment was awesome! The gameplay is so fresh for the program and a breath of fresh air! The art is also amazing, seriously great job on the character art as it is extremely well done (If you have social I'd love to follow)!

The gameplay does have some issues, particularly with the angle of perspective. It makes navigation difficult, particular cases are the vertical environments and levels with a LOT of similar tiles on the floor and gaps the navigate over. Level 2 is the biggest example of this as both section one and two are extremely hard to navigate.

The ranking and score system could be improved in my opinion as too many mistakes completely nullifies a run. I'd personally try a "star" like system. Completing the level with no deaths and under certain time requirements earn you bonus dream orbs while while orb collecting can remain the same as the main goal rather then a multiplier. But that said, adding a quick level reset button could help lighten frustrations with the current system if that is preferred!

Overall an amazing game still, I hope I don't come off as too negative or critical as genuinely I see so much potential here and would love to see more! I highly encourage developing this project more, and if possible explore making it in another engine as I'd love to see even more expression for you outside of RPG Maker! 

Like a lot of others before me, I'm not one for visual novels, but the characters are exceptionally cute and fun leading to a lot of great moments in the game! The biggest complement I can give is the drink making game being included, although simple,  VNs that include games like that in between all the text can really help break up some of the reading in a fun way!  I highly encourage looking for more ways to include such games and look forward to what you add next!

All the characters and art are fantastic and like all of Nypod4's work I love to see it! While the game is unfinished, it shows the framework of being a really fun day to day game and in general another great game! Keep up the amazing work you two, I can't wait to see what you add to it moving forward and what you make next!