Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tootsy

25
Posts
2
Topics
1
Following
A member registered 18 days ago

Recent community posts

So I got Brindle for camp as a blacksmith and toward the end of the game he gave me a 900 vigor, 30% crit axe. This was after elemental fiends and, I think, Elemental Abyss (I did a lot of the optional side-content  early).

Did anyone who recruited him for your party get this?

Omega is especially brutal because he casts double-ultima every 4th turn (or so) after you get him down in health. You need 250+ Spirit, Shell, and 7k+ HP on all party members to survive it. He has the best bow in the game to steal. 

I updated mine too. Good work everyone! Enjoy your relic!

Oh interesting. I thought that's where I got one. merged some of the lists together. Doing another playthrough now.

(2 edits)

So I finally got them all. The Librarian gives you a tome to bring to Kokkul. Was wondering what activated his quest.... VERY nice accessory.

  1. Pyramid, chest in large sand room with bridges through a long, hidden passage
  2. Hillsdale – Hug the left side of town by the armor shop.
  3. Mt. Matoya – in the last area on the South elevated cliff on the approach to the boss. You can’t miss it. By a chest
  4. Kohlingen Auction house.
  5. Kohlingen Cave - near the end in a room with lots of crates and a chest.
  6. Conall Curach – After the first bridges, its down and to the left between some trees.
  7. Cave of Nightmares – South passage from the room with the soul mask.
  8. Arcane Laboratory - 2nd floor  in room below the stairs.
  9. Crescent Rivulet - 1st floor, lower-left
  10. Dragon King Roost – To the left of the door in the first big room you come to on a narrow ledge
  11. Crystalline Weald
  12. Leyton (a town in Ivalice) buy it from a man in the top left house for 5,000G
  13. Ivalance Citadel  in the King's room on a bookshelf.
  14. Mount Ozma - First mountain of the merged world. Look for a passage with a bridge south before going into the first cave.
  15. Auslen Cave – From the N entrance, go past the room with the switches, there is a secret passage before the stairs going down.
  16. Cleft of Wind – Left side of the stairs in be beginning of outdoor area
  17. Douzmi Lake – Inside the woodsman’s hut by the collapsed mine.
  18. Mount Houzell – Left after entering the cave on a ledge
  19. Garamonde – Secret passage in the house of the guy who sells you the Kasion Key.
  20. Tower of Babil – One of the last rooms.


    (1 edit)

    Garamonde and Dragon Point. You need the chocobo for Garamonde. Do Dragon Point quest to open up the shop.

    Your accessory vendor in camp (from finishing Inifinitarium) is good too.

    Moomba village on the Moon too, but that's last stop.

    I'm doing another playthrough now and will try to note some early spots to farm shards. 

    Best one I have so far is Mt. Matoya mammoths for Guard Shards.

    When you get to world 2, speedrun to the airship and get Laka from Falhud Castle, you can farm Golden Apples in the Everlasting Tangle forest before the dungeon from the Tiki Mask guys. You are beyond good until then it sounds like.

    (2 edits)

    Once I get the airship on this playthrough, I will double-check the Aether Mine cave. I feel there is one hiding in the at fog. 

    You only get 6 as far as I can tell. I suggest these weapons in this order:

    Dagger for Laka > Spear for Vahn/Adder > Mythraven(sword)/Balmug (darksword)/Ninja Blade/ Abraxas(wizard staff) depending who you use most.

    The Axe and Rod have comparable or better ones available in side content and the bow is meh. The hammer could be good for Cid, if you use him a lot.

    The ones used by the most characters are the Dagger, Spear, Wizard staff, and Sword. 

    (1 edit)

    This guy has videos on most of the game. 

    (2 edits)
    1. Pyramid, chest in large sand room with bridges through a long, hidden passage
    2. Hillsdale – Hug the left side of town by the armor shop.
    3. Mt. Matoya – in the last area on the South elevated cliff on the approach to the boss. You can’t miss it. By a chest
    4. Kohlingen Auction house.
    5. Kohlingen Cave - near the end in a room with lots of crates and a chest.
    6. Conall Curach – After the first bridges, its down and to the left between some trees.

    20 should be Tower of Babil.

    (1 edit)

    It's the Northeastern most snow forest. You'll see the indent in the forest where you enter.

    The Magic stat does affect the damage of element items, so I assume it works with Coral's abilities the same way. I used Ixion to level her on my first playthrough.

    It is a Jasmine ONLY relic. Sadly.

    Where do I recruit Talbard and his two soldiers?

    In the basement of Branch caste. Take the opposite path that you did in the Hans scinario.

    I had her on Ixion pretty much the whole time and I think the extra magic just isn't worth it, especially since it combines the 2 stats. Just jack vigor. I used Yojimbo almost exclusively on the martials level-up.

    Prowess Band is from Dogna, the Accessory vendor in your camp. You recruit him in the Infinitarium when you beat the boss there. 

    Nobu is a rockstar. I gave him too many levels with +spirit nethercite because I thought that would be better, so he lags behind for me, but you are 100% on. 

    As for Jasmin, Combat Sash and Prowess Band take care of hit, so you can use that third slot for Hero ring or whatever.  You can use the head and body to get more Def/Spirit and evasion. She still gets wrecked on heavy magic bosses, but you get the Minerva Bustier, or put the right resistance ring and she's good.

    They all have descent steals and drop a resistance ring too. Just make sure to have the Kumogg Jewel or Lyric's 200% drop card on.

    (1 edit)

    My top tips for a new game:

    - SAVE and make multiples. A lot of the game is segmented and you can't backtrack until you get the airship. Make a separate save before each area. Definitely save before hunting each mark they have brutal RNG. Finishing my first playthrough and I've missed a lot.
    - Talk to every NPC, some sell you Nethercite and things like elixirs, some join your camp. Do NOT give any money to anyone in Auslen. You will lose 40k. 
    - Check all Shelves. I stopped for a bit and I think I missed a few things. The small red ones tend to have Elixirs, one in each town kind of like the clocks in FF6.
    - Do a low-level game until you get Vera and can access the colosseum. She 1-shots everything and you can get to Rank 10 for the Belhemel nethercite, one of the best leveling ones for a long while. You should have the +3 Spirit one (Vertumnus) too. Rotate those, but keep Vahn on  Belhemel.
    - Many areas early game (and some marks) are very spikey in difficulty. Avoid the forests around branch, the Oaktown Caves and you'll know the other areas because you will get 1-shot.
    - Get as far as you can in the colosseum each time you get access to it, all the reward chests upstairs are good and some good steals pop up early. 
    - Hunt marks as early as you can. The NRG early one, (lower level one) gives you the most abusable item in the game, the Missile Launcher. It bypasses defense, but tends to miss more than attacks.
    - Get as far as you can in the colosseum each time you get access to it, all the reward chests upstairs are all good and some good steals pop up early. 
    - Hunt marks as early as you can. The NRG early one, (lower level one) gives you the most abusable item in the game, the Missile Launcher. It bypasses defense, but tends to miss more than attacks.
    - You should level the crap out of Hans. Move his shield to Vahn.
    - You will have a scenario with just Hans and some dudes. In the basement of one of the houses in East Branch(?) is a long dark hallway with shadow finger guys. Run from them (you can only hit them with magic), and HEAL before moving. Get to the end and you get one of the best relics for a while. This may take a few tries and a lot of potions. 
    - Steal from EVERYTHING, especially bosses. There is a guide in the game folder with the maps. Except marks, they have no steals and give no XP. Still bring Laka, her hasteaga is CRITICAL for later marks (and all bosses).
    - You can skip almost all the early armor and weapon shops. You find/seal everything you need. Maybe Mithral armor.
    - Status relics and elemental reduction/absorb shields are critical for some of the Marks. Make sure to get 4 of each elemental shield.
    - Slow, blind and poison are your friends.
    - As stated above, the Graviton Staff is invaluable the Depress spell is broken and you cannot get another one. I sold mine early and regret it.
    - In the underwater swim, you are limited to 1 run of it, cannot backtrack, and some of the items are great for that point. 
       Start all the way Left for the Antidote > Go right to the 2nd-from the left item, Earrings > Go all the way RIGHT for the Gold Apple > Stay Right for Mana Shard > Left a bit for Elixir > back right for Mysidian Ring > Left for the Potion > up for the Magus Sword (you may be able to go right to get a Safety bit, but don't remember).
    - When you get to N. Branch Dock, there is a healing pot. Things happen, so this is great spot to level. If you grind, you can go to 14, but not past it. Unequip your whole party before sailing.
    - Your stealing begins around the pyramid area.
    - When you get to Hillsdale area, go to Kohlingen > Organa > Aether Mine, the Atmos nethercite is +3 magic, this stays on your mages until you get Ashura.
    - Kohlingen Auction House has Power Sashes and a Nehtercite.
    - Steals are good for money.
    - You can steal and run if you don't want to level.
    - Mt. Matoya has a nethercite, a journal page on the last ledge before the boss, and you can steal Guard Shards from the mammoths. Good grind for levels and defense.
    - Kohlingen Auction House has Power Sashes and a Nehtercite.
    - Do every area and town before going through the Kohlingen caves. Especially Faluhd Castle.
    - In Falud Castle, the red carpets are the way forward. The first area is easy enough. Once you beat the 1st boss (there are 3, but each area is a massive spike), go out, save and go to the second area. You will RUN from  everything as you can't beat them yet, however, there are 2 items in the first room, the Shispar hammer and Dark Iron Shield. The hammer makes Elina/Vera better than Vahn in combat (especially with the missile launcher). This will take a few tries and getting lucky with runs.

    At Camp
    So far I've found these people.
    Brindle the blacksmith - Find at his house in the underworld. Brindle has descent weapons if you need one for new part member. Becomes redundant when 300 vigor/magic weapons become available but does give you a 900 Vigor axe later.
    Crepe - Story default squirrel-thing. Check him after every dungeon/event. He hives you good stuff like Hero Ring very early.
    Mog for quest notes. Default.
    Darius' Mom (Raine) - Talk to her in East Branch with Darius in lead after you get him and airship. Gives Dark Sword after elemental fiends
    Vahns Mom (Elise) - Talk to her in Valla after you get the airship. In merged world, steal 20ish Pearls from the mermaids at the lake or the Endless Tangle fairies tp get a beefy spear for Vahn.
    Laudo - Ether guy, forgot where I found him.

    On Marks
    You can do most marks your level +2/3. More than 5 levels will probably truck you.
    Hasteaga, Big Guard, Zoneseeker, Golem, Kirin/Starlet, Virus/Poison/Slow/Blind, status resists and element absorb are CRITICAL. If you can't beat it on the first try equip the necessary immunity items. Lots of "death" users in the bosses/marks.

    Brindle
    You can get him as a party member or as your camp blacksmith. He dual-wields, but his other stats are terrible. and you get 20+ party members, so I got him as a blacksmith. He gives you a 900 vigor Axe after the elemental fiends. Not sure if he does as a party member.

    The Ancient Amory
    You get your first keys in world 2, but only get 6 as far as I can tell. I suggest these weapons in this order:
    Dagger for Laka > Spear for Vahn/Adder > Mythraven(sword)/Balmug (darksword)/Ninja Blade/ Abraxas(wizard staff) depending who you use most.
    The Axe and Rod have comperable or better ones available in side content and the bow is meh. The hammer could be good for Cid, if you use him a lot.
    The ones used by the most characters are the Dagger, Spear, Wizard staff, and Sword. 

    On leveling and stat maxing. (Character name spoilers)
    - You want staggered leveling, and leveling in groups of fighter(vigor)/mage(magic)/off-stat like luck or speed. This is especially needed when your roster gets huge. 
    - To do this, kill off a mage/fighter pair for a couple battles while using the other mage/fighter pair. This will probably happen naturally. 
    - There will be some overlaps as level experience will differ. Be an autist and check status after every battle.
    - Assume a boss will level anyone below 15k xp from leveling. Later bosses 23k.
    - By the end of the game battles are 3-7k xp, so as long as your mages/warriors are that staggered from each other you don't have to make tradeoffs.
    - You get A LOT of nethercites over the game, some good, some meh, for leveling. All have a relevant resistance for certain bosses/marks/areas.
    - You get some high-Speed nethercites later in the game. These are really good to sprinkle in, as some charters have terrible speed.
    - Ignore the HP/MP only nethercite for leveling. You get MP regenerating equipment that makes it pointless.
    - Be careful with negatives because....
    - Speed is critical in world 2. Low-speed characters need some love.

    - Nethercite min/maxing becomes less critical when you can easily steal Gold Apples from the mask enemies outside the Endless Tangle. But do both.

    Specific characters with odd stats to their abilities:
    - Nobumasa's is mostly a fighter, he gets spirit from items, level him mostly with Vigor nethercite.
    - Babardiccia's abilities key off mainly her speed (and vigor, magic to a lesser extent). Level accordingly, prioritize speed.
    - Lyric is best leveled with Luck nethercite rotation Yojimbo/Siren. Use the speed ones every so often.
    - Ovelia has great leveling stats all around, but she is a mage. Use Ashura every level. She does not need any extra MP other than a shard or 2.
    - Moguel: Never level with magic nethercite, his ability cooldowns are good to rotate through Vigor, Speed, Luck, Defense. Level balancing those out.

    Best for leveling are:
    Hybrid
    - Ixion is +2 Vigor, +2 Magic. This is made for Vera (before she gets enough summons/MP to only do that) and the last character you get. Works well on Jasmine and Coral (since her magic stat seems to affect the items).  This is OK on Ami, but only one of her Blue magics involves Vigor. Brosche's magic seems to affect his abilities, but not sure. Still figuring out Babariccia, but it seems her Speed matters more than vigor and her weapons are not high-vigor., 2 of her abilities do use magic though. 
    Vigor
    - Yojimbo is #1 (+3 Vigor, +1 luck), no downsides
    - Belhemel #1 early (+1 Vigor/Speed/MP), this stays on Vahn early game
    - Ymir is a big +5 boost, but the -5 speed hurts. This can help Laka, but watch her speed. You NEED her going 1st in battle later. You can steal power shards earlier and easier than speed shards.
    Magic
    - Ashura +2 Magic, +2 Spirit
    - Atmos +3 magic (especially early)
    - Remora +1 Mag, +1 Spirit, +3 MP (also early)
    - Seraphym +2 MAgic, +1 Speed, +4 MP (best one later, except on Ovelia)
    Defense
    - Titan +4 is really it. You get to steal shards very early, so maybe just to beef up a caster for a level or 2 here and there.
    Spirit
    - Vertumnus +3 Spirit, really only good on Nobu if you're trying to make him more of a mage/healer.
    Speed
    - Chihuacoatal +3 Spd is great all game. Vahn's heal is great and is based on speed.
    - Zorigami (+6 Spd, +1 Luck) has zero downside for Cid and Moguel.
    - Zouyu is Vigor -1, Spd +4, HP +8. Perfect for Casters.
    Luck
    - Yojimbo takes care of most of it for fighters, but some characters need big boosts. This is you status effect resist.
    - Siren is... it, really... best +5 Luck, +3 HP

    There is a YouTuber, Lancer, who has done video playthroughs. Super helpful if your stuck. 

    Uprc has done a fantastic job with game! Most nostalgic fun I've had in a long time.

    I know he took a break but is there a Patreon or some other way to support this?

    (1 edit)

    I'm also encountering a bug where party-wide healing like Reis Wind, Starlet, Kirin are healing the enemy randomly and I just had Virus hit the party. I don't have any of the magic reflecting gear on.

    EDIT: Hastega was redirected to Krysta on that fight

    I have only found 6 keys as well. I had done almost all of the side dungeons before Elemental Abyss and gotten Darius and Vahn's mother weapons. I chose:
    - The dagger first because Laka had nothing and it was a huge boost (3 other users as well)
    - The staff because 4 characters can use it
    - The Sword (Mythraven) for Lyric
    - The Darksword because it has higher Vigor than Darius' mom-weapon
    - The ninja blade has 200 spirit
    - The lance since you have 2 lance users (it's great for Adder)

    SAVE before choosing and pick what you need most. On the other 4:
    You get a 900 vigor axe from Brindle if you have him as the blacksmith in your camp after the elemental fiends are defeated.
    The bow is meh.
    The rod is also meh.
    You get better hammers for Cid and it has no magic for Vera