Thanks for the comment! I realize it needed more polish, but due to lack of time and experience, it wasn't possible. Still, I really liked the idea, and maybe when I have more experience, I'll develop it further. Thank you so much for playing it!
Espabul
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Thanks for the comment. I have to agree with you about the setting. I know it needs a lot more work, and while making the game I tried to find solutions, but the only one I could find required building the house from scratch. You're not the only one to point out the collisions, so I think I should look into it because I was surprised I left something so important out. I never planned a backstory for the protagonist without falling into the typical clichés of characters behaving badly, so I'll have to think about that if I want to expand the game at some point. Thank you!
I loved the atmosphere. It really feels like a farm. I know you didn't have much time to add more sounds, but the lack of them is very noticeable (It's okay, I understand if you had to leave something out). The story has a lot of potential, and I'd like to know what happens next, since the ending is very unexpected, and I began to doubt whether it was really the end or if I had made a bad decision and gotten the bad ending instead. Well done!
Hello and thank you! Well, I swear I had put enough collisions (Apparently I haven't) so thanks for saying that because I'll be checking what I've missed. And I totally agree with what you say about the art style (In fact you are the second one to notice that and I agree totally). When adding the textures I realized a huge mistake I made when building the house but it was too late to fix that. At least I know what I shouldn't do when building a house in my next game. Thank you!
Hey there! Thank you so much for playing my game and giving me some feedback. I understand what you mean with the art (Honestly I don't like it either but it required building the house from scratch and I did not have time for that) So I kinda tried to mask it with more darkness but guess it didn't work 🤭.
Hello! Just tried and I´ve liked it a lot. I remeber playing "Don´t push the botton" when I was like 12 and I really loved them, so playing this was great!. The puzzles were original (Some were hard, or perhaps I´m just acting like a whiny, but after thinking for a while I completed them) Just one thing, I encountered an UI bug where the indicators of the actions you could take overlap and in another occasion my game crashed suddenly. I only say this as a possibility for improvement. But still great job!
Thanks a lot! First of all you are the first person to ever review one of my games which I appreciate. It means a lot since it´s my first game. The loop was...hard to accomplish and the story was intended to be longer and a bit different but I had almost no time and most of it had to be spent fixing bugs or trying to understand some Unity tool. Thank you again!
I'm not a claustrophobic person, but this game caused it for me. The feeling of oppression it creates is very good. The controls are hard to get used to at first, but then they're fine. If you'll allow me, I suggest using a camera that always faces forward; otherwise, it's a bit uncomfortable. Oh yeah and I got scared a few times. Well done!
The atmosphere was great. The concept itself is really original and I loved it. You were really creative in my opinion. The sound design was ok. My screen froze a couple of times at the start but after that it improved a lot. The stressful rush to exit is really great and it really makes you want to run away quickly. Well done!
I loved the atmosphere and gameplay. It must have been very difficult to do it in 7 days. If you allow me a small criticism, I would say that the screen freezes in some places, which is normal since I assume you haven't had time to polish it completely. Still, you´ve done a great job and you should be proud of it. One more question (I´m curious) How do you make such a great main menu? I´ve seen a lot of great main menus in this jam and I still don´t know how to make a decent one.

