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toonis

7
Posts
43
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A member registered Dec 09, 2024

Recent community posts

The game is frustratingly under-thought-out in its current state. 90% of the upgrades make no sense; with the exception of the tubes and the passive flow reduction, they're all single-use and couldn't possibly be worth the money that they cost. They at best will help you finish a level where the reward difference is probably a few hundred more, whereas all the non-passive upgrades (most of them) cost anywhere from 1500 to 8000. Also, in order to unlock all the backgrounds you'd need to complete through level 44, but that means you'd need to successfully complete 24 levels in a row with the same character/animation combo, because there's no way to start from a level higher than 20 after selecting those things. Bummed I bought it on steam in this state but didn't want to negatively review there because I'd hope the dev could improve some of this.

The game is pre-renders all the way so the number of combinations of body parts would get storage expensive quick

installing through the itch desktop app might be able to help

Update: the creator has since resurfaced on Patreon with updates and plans for this game, but Fattening Career will probably be their first priority since tentative full release for that game had been Q3 2025

I'm not seeing that listed anywhere on the game page, and it's pretty important because people get upset when that's not listed very clearly

Hints (in order of increasing hintyness):
- The sticky square must be the end square, since there are no self-destructing pieces

- There is a diamond of pieces on the F2, F6, E4, and G4 squares; it's hard for a piece to enter that diamond and make it out alive.

- The end square is a knight's move away from the top of the diamond.

The solution:

The things that stand out to me are that I don't have a solid understanding of the seduction mechanic or other sexual satisfaction mechanics. I last played a month ago when it seemed like it was partially still not introduced, and I have my fingers crossed that the gameplay stays as smooth and tactile when it is rolled out. I also think that it would boost quality of life to add time freeze or slowdown while the menus for upgrade, inventory, and stats are up- I imagine it's potentially a conscious choice to not do that during combat but at least between waves I think that would improve a lot for me. The game is sweet, thanks for being a mindful dev.