okay got ya, thanks!
sleepy.devworld
Recent community posts
It’s all been worth the wait, really liking the basic attack animations - been trying to decide on something for a 32x32 setting and they speaking to me, clean and crisp but defined, feels complete not trimmed or clipped for the sake of scale/frames and cohesive across all angles.. let’s see if i can scale it up and retain the magic
amen, I rarely splurge for music there’s so much free great stuff out there and I can make my own but I heard a few tracks I liked quite a bit and that sale would be silly to pass on - now I’m working through all your guys packs and wow yall did fantastic work, A1 with the entire discography very pleased with this acquisition.
This kit is off to a great start, it’s got a unique aesthetic that’s engaging and fun - if you fleshed it out into a comprehensive series I think it would rise up among the ranks with the best of em.
After initial impressions (weighing this and RPG STARTER together)
- it could use an additional rock or two for forest ground objects
- diagonal cliffs (optional but add a lot of additional use potential for a relatively small amount of content expansion)
- negative space tiles (like drop into void)
- waterfall
- I’d personally like to see a tree based off the ground detail mushrooms
- Cave entrance even if you aren’t planning on doing caves yet would be very useful
- for climbing a ladder, rope or vine as well as hole in ground
- double height cliff
I think those are the essentials - only offering as it was mentioned above I’m also very happy with the set in it’s current state
Some QoL additions that come to mind would be - Props, like barrels or crates - maybe a town/mission board and sign posts with directional shaped plaques - another tree variant or two - another house variant or two - interiors - fencing & palisade - grass - tent & campfire + props for player or bandit sites and that’s about what comes to mind.
Alot of great stuff already in there though I like the clouds alot theyre a nice touch, the palette is great too. Only thing I felt iffy about was the character scaling being too large in contrast to the world.
Oh! also my favorite part of every pack - the little rune stone circle - would love to see more of that occult runic / ruin stuff expanded on
Thanks for sharing it though hope we see more from this series!
Ah got ya, I was under the impression collections just update for new stuff dynamically. NAh that’s fine I appreciate it though, I’ve gotten way more value out of the bundle than I paid for anyways haha I’ll feel better purchasing it - need you compensated properly so we can continue to enjoy new releases ;)
relatable but the nature of how it works, your options are take the hit or wait indefinitely for a best deal. Just be grateful it’s affordable pixel art - see this all the time with high fidelity assets in every other game asset market and getting shafted hundreds and thousands of dollars. But hey can you really put a price on quality game assets with a commercial license you aren’t capable of producing on your own?
The accessibility of professional rate art assets for game production can’t be taken for granted we are blessed to have access to them at all much less without another couple figures attached to the price.
awesome updates, keep the series coming! Get us up to like 8 (or 100 ill never not buy em) and I can just be serene and fullfilled with all the tilesets i’ll need for years to come ;P
Serious note though, no ideea how well these are doing right now fresh out the gate but a big series (even just like twice the current so 6 packs + mobs - but hopefully much more) and this will find itself in the itch top down pantheon before too long, up there in the “itch household names” haha they realy are incredible.
Really digging this setthe colors are great I may tweak them to my current project for now but excited to do one using the palette soon. Everything looks great though, nice step in your own direction with the new bush style and houses, mostly unique style with most other aspects too from surface layer details and I always love me some mystic / occult touches in my fantasy worlds - the circle looks sweet! Excited so see if you grace us with some more packs in the same vein or “series” and hopefully some additional sweet mystical arcane injections with them!
Sweet, I’m very excited to see whatever that ends up being. Prior to using this series I wouldn’t have necessarily considered this theme what I had envisioned for my projects but the aesthetic and practicality as well as adaptability of your work is, for me atleast, such a great fit it’s quickly become one of the handful of essentials comprising my core collection. That is to say, your work transcends the theme so I’m sure whatever you land on will be amazing!
Yea I certainly think its in the eye of the beholder - I couldn’t think of a style closer to monster tamer aside from directly ripping pokemon. Though I love the adaptability of your style because I think it also works just as well for a Zelda type rpg as well - this particular series I’ve drafted both styles with.
Actually I think this works even better than pokemon for monster tamer’s since it covers all the bases there and adds the potential (though you can strictly adhere to either) for the same type of world with more depth.
On top of that, and to any potential buyers reading this, I got this series during my first week of moving into 2D TD development in early March. I now own well over a hundred complete asset packs and all three of the ELV series have retained their places in the top tier of assets, collectively also my most used by far. In the last 4 months they’ve all seen consistent expansion releases and set additions - when I think about it I believe they are the most robust series available with SRW being the only peer. Most importantly they are extremely adaptable and can be either directly or with great ease modified to work with the vast majority of other assets I’ve found.