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TooLoo Studio

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A member registered May 03, 2021 · View creator page →

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Yo, just want to give you a shout out! I heavily used these animation assets in Unity but then migrated to Godot. The blend files and blender plugin for easy exporting has allowed me to quickly get these animations up and running in Godot. Thanks so much for making these assets more general and for making the exporting process so simple! Much love and hope to see more of these!  

Cute game with good level design.

Congrats on getting through your first game jam! I love games where you have to survive waves of enemies so this was still fun even though it was very simple. I noticed the game starts to lag a lot as more and more enemies spawn. Maybe look into the concept of object pooling -- definitely helps with efficiency when you have many enemies or items spawning in the scene.

Mechanics were a bit confusing until I saw the color wheel on the itch page. I think I enjoyed charging and firing more than I did actually trying to win! So good job at that firing mechanic.

Yeah that was a game state we didn't catch on time to fix. But you can just hit [Escape], then restart the round :)