Hey I didn't submit an entry for the jam but found your game because you left a comment on my friend @drusepth's game, Wrong Address, and I saw it while trying his game.
This is really fun! I think it would be cool to get bonus points for moving multiple cars at once and you could add in other challenges like that. Maybe you could also assign a score for how gently you drop the cars on the other side? There's also a lot you could do with allowing the player to upgrade the crane and having more and more cars show up. I actually was expecting the cars to drive into the water if I didnt pick them up in time lol. Thanks for making it, was fun to test out!
tonysprocket
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Glad you enjoyed it! Thank you for taking the time to play it. I do think the fighting was very "spammable". I think we definitely could have made the interactions between the guards/clones/normal npc more clear and shown a clearer connection to the interrogation. Thanks again and we are really glad you had fun playing our game!
Thank you for trying our game chaupka! I'm glad you liked it. There is actually a connection, the more characters you beat up (or let your clone beat up) the more heat you have with the cop to start the interrogation. I think we probably needed to make this connection more clear and maybe more impactful if we had more time. Overall really happy you enjoyed it and took the time to give feedback, thanks!
Thanks for the comment kokutouchichi and thanks for trying out our game. So one of the places LLM based AI agents really shine is in decision making. So there are no hardcoded rules about what works and what doesn't. Instead the prompt is taking in a threatscore from the game state based on prior dialogue with the police and the amount of chaos in the brawler section. After each piece of dialogue the Agent can decide to adjust the threatscore up or down. Reaching a certain threshold gets you arrested.
This is a very basic implementation of https://react-lm.github.io/ . You can build way more complex decision making loops using this pattern and it is one of the things that @drusepth and I are most excited about incorporating into our games!
More good reading : https://arxiv.org/abs/2304.03442


