Yeah, i didn't really have time to make a lose scene. My idea was that tyou should attack slower and a mini map like a dungeon crawler after defeating an enemy, and if you have greed, Jimmy will try to find treasure, while high anger will make him want to fight more, and medium caution and low anger/greed would make so he goes to a inn and heals. But I never had time for that (I mean probably if I had started making it eariler, cuz i started when it was basically 25hr left, but I had a few other bugs.. gonna fix them rn actually)
I at least wanted any way to heal cuz rn there's no way to recover health. I am gonna make some "quick" updates tho. (in another version)
(already started, but i'm gonna realize a less buggy version... probably today actually)
cuz it's actually impossible to make him perform the shield move, cuz i f:ed some stuff up. but it's a quick fix
tomtekillen
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A member registered Aug 06, 2020
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Control the mood for you adventurer, but he chooses the moves.
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Jimmy The Sensitive Warrior jam comments · Replied to TheFitz in Jimmy The Sensitive Warrior jam comments
You can cheese the game a bit if you take a green liquid into the blue liquid area and win much faster (you take a bomb liquid in the room before and save a beaker to have green in to the blue area).
This is a great game it was really fun trying to cheese it. I really like alternate endings like winning with cheese. I like use of the stable and unstable theme it's very creative idea. I like it... :)