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Tommeh

17
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7
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A member registered Jul 11, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

The softlock was fixed barely before the submission deadline. Sorry that you got the broken version... 

I loved Super Hexagon when it came out and this game has a lot of the same vibe. This game was super brutal and I got destroyed instantly many times but still had a lot of fun. Great job!

Really enjoyed this as a fellow grid based puzzle enjoyer! There's so much potential for many new mechanics!

Cool idea and I like "close the loop" type puzzles. Unfortunately I softlocked my game after dropping a piece through the floor :( Overall great puzzler!

My favorite roguelike entry thus far! I've always loved Mario RPG-like quick time attack systems so this was just perfect to me. I loved how each enemy and weapon has its own ring. Really wishing for this to be a full sized game. Amazing job! 

One of the best grid puzzlers thus far!! I really loved the instruction mechanic and the rotation instruction had an unexpected amount of depth to it. Great job!

Unfortunately I got stuck and had no idea how to proceed. I like the art and vibes of the game though

I loved the setting and the looks of the game! I wish there was more but the levels there were all great!

Really cool puzzle game!! I liked the mechanics so much that I wish that there was more and that they were more difficult. Since waiting does not take away any actions. It seems like I could cheese most of the levels by waiting. My favorite level was 11 (the deja vu one), there it felt like you really had to engage with all of the mechanics to find the solution. Great job!

Cool tableau builder. I tried to build an infinite combo but alas. I would definitely play a fully fledged version of the game. This game has a lot of potential!

Cool idea and really nice graphics. 

Cool idea. I had fun with the first level but the second level was impossible to me... I feel like the physics broke a lot and made timing really difficult. Great job!

Really cool idea. I played until the end and enjoyed the journey. However the variation in puzzle solutions was not enough to warrant the length, but I could see a game with this idea succeeding as long as the loops don't have the exact same solutions each time. Great job!

Repeating levels concept gets a bit stall if there isn't new mechanics and difficulties to warrant it. I liked  the art but game feel could use some work.

Great job! This game was really fun! Liked the initial drip feed of new mechanics and figuring out how to get the best score each stage. Overall really enjoyed the gameplay a lot!

Good job! The idea of minimizing jumps and deaths is interesting but the game doesn't really motivate the player to do this. In the end it felt like I played a normal platformer where the level layout doesn't change much. 

Thanks for playing! The new tile introduces mechanics. You have to pass through every lamp pole :)