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A member registered Aug 13, 2019

Recent community posts

I liked this a lot and would love to see it expanded out in the future.  I think I beat it in three rounds while taking two hits, so it left me wanting a bigger and longer challenge.

Cute!!!  Bit hard to see sometimes though.

Seems cool!  I softlocked on the Hunger day, though- I tried to click an option that didn't exist, and then when I went back, all the options were greyed out and going back just reloaded the Hunger page.

Really neat concepts!  The between level deck management seems pretty buggy, sometimes I can't actually proceed without cancelling and doing something different.

I lost my blue shapes with one blue upgrade left to buy ;_;


What if Celeste, but depressing?  Well done, but I think I need to lie down and stare at the ceiling for a bit.

Honestly it felt like a thematic choice to me.  Things get worse and you have fewer mental resources, but you just buckle down and power through.  I kinda expected a segment of ALL 2 step 0 phys at the end, just for flavor.  Either that or the 2 step 0 phys to get like extra corrupted.

I usually avoid M/M but 1) capybara!!!! and 2) it was super cute!!

It's real cute!  It left me wanting more.  The battles were kinda tricky!

This was really fun! I softlocked by trapping a big yellow guy train in the corner, lol.  I'd like a way to see where the lighthouses are pointing/going to point, an explanation for the purple spaces, and another for why sometimes I just get free spots.


Man I wish I'd seen that post in time!

Queue size = deck size is also breaking, in case anybody besides me wanted to try being cheeky.

A good start, but some issues- the resolution is weird for me, Utter Despair doesn't seem to be playable, the game didn't actually end after 20 rounds, and it was a bit too easy once I trashed a few cards and picked up some draw.

5/5 would bail at the warning screen again

The most wholesome game ever to feature serial killer clowns, explosions, and occasional use of the word "whore!"  I like it a lot.


I kinda wanted to stay on my island with my singularity of cats and my overflow of cash!

Instructions unclear, plummeted into endless offwhite void

Pretty cool, albeit pretty buggy.  Card-playing animation takes a while, it's hard to fit on my screen, and "give me another!" makes everything unplayably huge.

This was really cool, and I hope it continues to go well!  Couple things: the large groups of enemies were pretty dang hard, but maybe that's just my not being used to games where I can't just indiscriminately slaughter everything in the first dungeon.  Also Floralize seems a bit glitchy- one time it got stuck until I alt-tabbed in and out of the window, and sometimes the animation just didn't quite go off right.  Good work though!

I have been stuck on the "transform into play" goal (which I don't understand) for a very long time and I am not even mad because the game is fun.

Super cute!