Thanks man! If you have any suggestions for other things you might see on a nice walk, I'm open to suggestions for future updates.
TomBattey
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A member registered Dec 19, 2014 · View creator page →
Creator of
A brief interactive experience about our consumption of information.
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A playable demo and project files for a tutorial on prototyping an RPG scenario using Twine.
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Experimental prototype testing an emotion-based memory system for a virtual pet character.
Go for a nice walk, and see all the things you might see whilst on a nice walk.
Recent community posts
Going for a Nice Walk: The Videogame comments · Replied to leeef in Going for a Nice Walk: The Videogame comments
Going for a Nice Walk: The Videogame comments · Replied to FMinuzzi in Going for a Nice Walk: The Videogame comments
First, thanks to South Bank for letting everyone use their game labs, that's super nice of them! For those of us coming to South Bank, what are the opening/closing times for the studio over the weekend?
What I'm actually asking is whether it's acceptable for me to sleep in a pile on the floor of the studio, or whether I'll actually have to go and sleep on a bed like a normal human?
Thank you! This is a very small prototype of something we would like to develop into a bigger project. In the long run I'd like to see a series of small vignettes based around different cultural objects, with different puzzles and stories for each one. I'm really glad you enjoyed playing what we have here, though; thanks for playing!