Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TomatoMax

6
Posts
A member registered Nov 05, 2023

Recent community posts

Lovely concept, reminds me of some the dwarf incremental that have come out recently (not a bad thing).  

Bug: running the game on Mac web browser shrinks the game itself into 1/4th the width and height of the Godot game window. This doesn't respond to changing browser scale. The prestige tree screen is full size though in the Godot window.  Same on Safari and Chrome.  I could only play it by changing my display resolution to something like 800 x 600. 

Comments: 
* It wasn't clear that you have to prestige before the dragon wakes up. I lost several prestige points by this, but the prestige point counter didn't reset. In the end I completed the game with only two prestige points so couldn't explore the prestige tree at all.

* after opening the barracks, then only making one warrior, then having the dragon wake up, I was returned to the game with a whole array of warriors that I'd never made. 

Awesome! Thanks!

Hi!  I'm British and played your game. I've only just started and it's wonderful! 

One important thing: the notebook found in the player's pockets says 'Perhaps someone has snuck poison into my gin?'  

No!  Snuck is modern(ish) American English, not Victorian British English! In the 1880s it was only just starting to be seen in print and only in the US, never in Britain.  Even in the US, it was seen as rural farm boy speech; all examples of 'snuck' from that time are quotes of Ohio farmers and the like.  It certainly doesn't match the educated tone of the rest of the writing.  And it would never have been used by a British writer, especially not in the 1880s.  

Even now in the 2020s snuck is still mostly not accepted as a word in the UK, and rarely appears in UK-based dictionaries.

For more info: https://english.stackexchange.com/questions/35030/where-did-snuck-come-from 

This unfortunately pulled me rather out of the game. Words do mean a lot to me and I hope you can change that word. As it's part of an image, probably not.  

But thanks for making a game so good that it's inspired me to leave this detailed comment. 

(2 edits)

I'm already way past these limits and no sign of slowdown or soft-capping. 

Lovely game. 

EDIT: I spoke too soon.  Game became unplayable for me after prestige 8.  Was at maybe planet 28 before prestiging then planet 1 was unplayable.  That suggests maybe an issue with very small values because planet 1 will be tiny at that point. 

I see someone else got to planet 33+, which implies the rendering of planet 1 is system dependent.   Changing browser zoom magnification or display resolution didn't make a difference on my system.  

Until save is implemented, no point in reloading the game to see if reload makes a difference. 

Utterly satisfying like a half-bottle of fine wine; leaves you wanting more but not dangerously so.

(1 edit)

All the fonts are tiny and I can't read anything. Making the game full screen results in a huge playing area with lots of tiny boxes of unreadable fonts. 

(MacOS, same problem in both Chrome and Safari, huge monitor) Looks like you have set fonts to fixed size.  Some of us need everything enlarged to read.