Thanks! I guess the density of pixels problem is partly due to that some of the assets were generated with various models and I am not the best prompter. I hope we can make it more consistent in time!
tomasvotava
Creator of
Recent community posts
Thanks a lot for the comment!
Like I’ve said in some previous replies I too am a little bit disappointed by how little information on the lore and the mechanics is actually presented, it’s great to see a confirmation that most of the narration and text is missing and should be there.
Also thanks a lot for playing even though it must have felt frustrating when you basically don’t know what you’re doing most of the time :D
I made the skilltree in the very early stage, telling myself “I’ll get back to this” and never got back to it, so I agree, too, that it needs a lot of tweaking to make the game playable. From my experience when test-playing, you basically start feeling some kick only after you’ve unlocked the whole skilltree, which currently takes a lot of grind and a lot of lucky encounters during the exploration.
And one last thanks for saying the game loop looks solid, I probably would consider not developing the game further if the loop wasn’t working at all.
Lots of very useful feedback!
Like what the hell, the 3d graphics, animation, it’s all insane! I love the “cutscenes” where you move from room to room. It’s a shame it doesn’t come with a pyproject.toml / requirements.txt file, but I guess since pygame-ce is the only requirement it’s not a big deal.
$ python3 -m venv venv
$ . venv/bin/activate
$ pip install pygame-ce
$ python main.py
For those who come after
A quick reminder, an unsolicited advice if you want, you don’t want to install pygame-ce to your system packages, always use a venv.
