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tomasvotava

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Posts
A member registered Oct 18, 2025 · View creator page →

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Recent community posts

Thanks! I guess the density of pixels problem is partly due to that some of the assets were generated with various models and I am not the best prompter. I hope we can make it more consistent in time!

Thanks, you’ve nailed it :D Yeah, it was very ambitious, I made my last game almost 15 years ago and wasn’t quite ready :D I stopped working on it for the duration of the jam, but I’ll get back to it and hopefully make it enjoyable!

Thanks a lot for the comment!

Like I’ve said in some previous replies I too am a little bit disappointed by how little information on the lore and the mechanics is actually presented, it’s great to see a confirmation that most of the narration and text is missing and should be there.

Also thanks a lot for playing even though it must have felt frustrating when you basically don’t know what you’re doing most of the time :D

I made the skilltree in the very early stage, telling myself “I’ll get back to this” and never got back to it, so I agree, too, that it needs a lot of tweaking to make the game playable. From my experience when test-playing, you basically start feeling some kick only after you’ve unlocked the whole skilltree, which currently takes a lot of grind and a lot of lucky encounters during the exploration.

And one last thanks for saying the game loop looks solid, I probably would consider not developing the game further if the loop wasn’t working at all.

Lots of very useful feedback!

Well, I’ve been playing it for the past hour instead of doing my job, so I guess it was engaging :D cool game, my first playthroughs took around 7 seconds, then I understood moving is actually useful and when the first power-up came I felt like “Bring it on!”. Very nice game, finished product IMO.

OMG thanks, to be honest I’ve been so self-conscious about the music and waited for someone to say something about it :D I used to compose music but I’m a little rusty so I wasn’t sure if it wasn’t too much.

Like what the hell, the 3d graphics, animation, it’s all insane! I love the “cutscenes” where you move from room to room. It’s a shame it doesn’t come with a pyproject.toml / requirements.txt file, but I guess since pygame-ce is the only requirement it’s not a big deal.

$ python3 -m venv venv
$ . venv/bin/activate
$ pip install pygame-ce
$ python main.py

For those who come after

A quick reminder, an unsolicited advice if you want, you don’t want to install pygame-ce to your system packages, always use a venv.

I love how simple the loop is, and still it’s engaging enough. The quick play-die-play again reminds of old arcade games, the only thing missing is a high score list you could put your name into and hope one day you beat your older brother :D Real nostalgia in the concept

Hehe, thanks! I guess those hundreds of hours spent grinding to beat the Elite Four are showing 😀 I love the enemy characters, it’s a shame Honza, the artist, didn’t have the time to do all of the graphics.

Thanks! I’ve spent most of the time with the lore and in the end I realized there is no real narration mechanism, apart from those short messages, so I guess people have to use their own imagination a lot.

Thanks! To be honest I haven’t thought of that. There could be a skilltree upgrade that fundamentally changes the strain you’re playing as, but there are so many things to tweak right now, it’s very early.