Thanks for your kind words. These tables are from lists I have been creating for the past, well, lets just say ever since I learned what roleplaying was. I typed them from my notes and added to them. I essentially templated them when I ran out of ideas. Basically replaced noun, subject and verbs to create enough variety. [ahem] [as far back as the 80's. Shhhh!] These are ideas I just wanted to share and have more to share over time. I believe in idea sharing in the same spirit as 'zines from the stone age of gaming. :) Enjoy!
Tolemykus
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An experienced, older pilot who holds the team together and provides strategic guidance.
They uncover truths that shatter the comfortable illusions of human significance.
The purpose of the Divination Guild is simply provide a method to find hidden information in the known city.
The first true act of audacity was not a rebellion or a crime. It was a performance.
Anyone can make a potion or a balm. Only true alchemists can make good one.
The Bodyguard guild is not merely a political tool. It could be.
Medium: Understands the dangers of the eldritch, acting as a bridge between the mundane and the cosmic unknown.
The goal isn't treasure, notoriety or glory. Just adventure!
The tribes attempt to hold on to their land and customs.
Someone who anticipated the end and has a fortified shelter, caches of supplies, and a highly paranoid mindset.
A character who defected from the enemy, offering valuable intel but dealing with trust issues and a dangerous past.
Lists of terms that you might find useful for worldbuilding. Or not.
When you want to get in but you don't know where to begin.
Relies on logic & physical evidence, forcing them to confront supernatural that break their worldview.
Hackers and cybermancers who perceive the digital world as the new reality & manipulate information.
Who is better positioned than a research Professor to dig into the unknown?
When you have a lot of troops and you want to crush your enemies.
Strange omens might occur if you need to stop and refresh for the night,
When you decide to dig through a pile of.... you might just find something useful.
When you wish to stay at home and talk instead of swinging that iron.
A young, brilliant engineer or tactical genius capable of repairing, upgrading, or analyzing mechs in real-time.
Do you like to keep organized? A printable TTRPG Planner & Journal Blank.
Scallywags are lowdown, treacherous and deceitful varmints.
A highly disciplined, elite pilot born for combat, often with limited social experience outside the cockpit.
Experimental thought exercises and what ifs? Scifi? Fantasy?
Someone who grew up after the fall or was raised in the wild.
Witches and nature mystics who draw power from natural forces, life essence, and ancient pagan ways.
A younger, less experienced hero who learns from or assists a mentor, often representing innocence or potential.
When you put the badge on, you make a statement that expresses the law.
A loner roaming the wasteland, often driving a modified vehicle or traveling on foot.
A master of finding usable resources in the ruins of the old world. They are practical, cautious, and often suspicious.
"Mad scientists" who embrace discredited or fringe scientific theories to create wondrous devices.
A strong, often royal or divine female warrior, embodying strength and justice.
When you need to drop foes at a distance, use a sharpshooter.
Powers, costume, or abilities are inspired by or directly linked to animals.
The classic, scholarly wizards, masters of structured ritual magic and complex theories, specializing in forces.
Suitable for region play. When you need to drop in a free form narrative.
The Elemental/Energy Wielder: Controls natural forces like fire, water, electricity, or other forms of energy.
When you need to shock your enemies. Or utter a cheesy line. Your choice.
"Death mages" who believe in the cycle of life and death, ensuring that things end as they should. Entropy magic.
Shamans who bridge the physical world and the spirit world, communing with spirits and drawing power from the Spirits.
A street-level hero operating outside the law, often driven by personal tragedy, focusing on street crime.
Side missions for seven different space locations.
Shamans, artists, and mystics who explore heightened states of consciousness to manipulate time and perception.
Omnitheistic miracle workers who channel power through their faith in a universal "One" God or guiding principle.
No mutations, no magic rings, no supernatural powers. Just raw talent.
Holding up reality one magic cube at a time.
Inspiration comes from somewhere. Pure genius is a connection to other dimensions.
The reluctant hero will do what is necessary even if they don't want to. They just need convinced.
When the ancient world is open to the absolute nosy adventurers.
When you need a lot of cash, but you ran through your stash. Side missions!
When you feel the superstition, get out of town and go fishing.
GM tools for a science fiction TTRPG that focuses on exploring star systems.
When you need to chew, you chew until you no longer have need.
When rockin' isn't enough, sometimes you have to improvise. Slam poetry!
When you look this good, you don't need to be this good!
When the world isn't dangerous enough, you might instead want total destruction.
When bad over the top descriptions are just what you need.
Give your players something to work with. I implore you! OSR: Original Smart Roleplaying
Are you lonely tonight? Need a friend? Animals are the answer.
Honor or Vengeance is a two player game of the first battle of Kawanakajima.
You are the leader of a great ancient empire. Be the first to accrue 16 glory points to claim historical immortality.
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The movement cost per hex is on the map page under the word Samurai, in the gray box. You can spend 1 action of the 5 to get 2 movement points. You can do this multiple times. Cross River -2 MP/Hex, Mountains -3 MP/Hex, Plains -1 MP/Hex.
You can spend Action points in any manner you wish from the 3 choices in the Actions section of the rules.
Actions (5 per turn per player)
Action Effect
Cost
1 Place 1 Chit of choice from your pool of chits.
1 +2 Movement Points
1 Initiate Combat Using 1 Chit.
Once all Action point are spent, then the next player takes their turn using the same method.
I hope this makes it more clear?







































































































































