If you have a problem, ask for your money back and move on. Otherwise you are being a troll. Be more.
Tolemykus
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A member registered Oct 03, 2021 · View creator page →
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Powers, costume, or abilities are inspired by or directly linked to animals.
The classic, scholarly wizards, masters of structured ritual magic and complex theories, specializing in forces.
Suitable for region play. When you need to drop in a free form narrative.
The Elemental/Energy Wielder: Controls natural forces like fire, water, electricity, or other forms of energy.
When you need to shock your enemies. Or utter a cheesy line. Your choice.
"Death mages" who believe in the cycle of life and death, ensuring that things end as they should. Entropy magic.
Shamans who bridge the physical world and the spirit world, communing with spirits and drawing power from the Spirits.
A street-level hero operating outside the law, often driven by personal tragedy, focusing on street crime.
Side missions for seven different space locations.
Shamans, artists, and mystics who explore heightened states of consciousness to manipulate time and perception.
Omnitheistic miracle workers who channel power through their faith in a universal "One" God or guiding principle.
No mutations, no magic rings, no supernatural powers. Just raw talent.
Inspiration comes from somewhere. Pure genius is a connection to other dimensions.
The reluctant hero will do what is necessary even if they don't want to. They just need convinced.
When the ancient world is open to the absolute nosy adventurers.
When you need a lot of cash, but you ran through your stash. Side missions!
When you feel the superstition, get out of town and go fishing.
GM tools for a science fiction TTRPG that focuses on exploring star systems.
When rockin' isn't enough, sometimes you have to improvise. Slam poetry!
When the world isn't dangerous enough, you might instead want total destruction.
When bad over the top descriptions are just what you need.
Give your players something to work with. I implore you! OSR: Original Smart Roleplaying
Are you lonely tonight? Need a friend? Animals are the answer.
Honor or Vengeance is a two player game of the first battle of Kawanakajima.
You are the leader of a great ancient empire. Be the first to accrue 16 glory points to claim historical immortality.
Recent community posts
The movement cost per hex is on the map page under the word Samurai, in the gray box. You can spend 1 action of the 5 to get 2 movement points. You can do this multiple times. Cross River -2 MP/Hex, Mountains -3 MP/Hex, Plains -1 MP/Hex.
You can spend Action points in any manner you wish from the 3 choices in the Actions section of the rules.
Actions (5 per turn per player)
Action Effect
Cost
1 Place 1 Chit of choice from your pool of chits.
1 +2 Movement Points
1 Initiate Combat Using 1 Chit.
Once all Action point are spent, then the next player takes their turn using the same method.
I hope this makes it more clear?



























































































