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Tolemykus

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A member registered Oct 03, 2021 · View creator page →

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Each player would get the bonus for their honor total. The bonus is an abstract amount of benefit gifted to them from their Daimyo. i.e. better equipment, better troops, better intelligence, etc.

The movement cost per hex is on the map page under the word Samurai, in the gray box. You can spend 1 action of the 5 to get 2 movement points. You can do this multiple times. Cross River -2 MP/Hex, Mountains -3 MP/Hex,   Plains  -1 MP/Hex.

You can spend Action points in any manner you wish from the 3 choices in the Actions section of the rules.

Actions (5 per turn per player)

Action     Effect

Cost

1           Place 1 Chit of choice from your pool of chits.

1           +2 Movement Points 

 1           Initiate Combat Using 1 Chit.


Once all Action point are spent, then the next player takes their turn using the same method.

I hope this makes it more clear?

Thanks. My eyes aren't what they used to be. Neither is my mind. :(

If you rolled them they do not go back into the Resource Pool. You  do not get them back. I was thinking of renaming them from 4 Resource dice to 4 rerolls. Essentially the same function just removes the ambiguity.  Thanks for the comment. :)