Okay, so that patch actually made it worse, so I will fix that today.
Jay T.
Creator of
Recent community posts
So my goal to have it out last week didn't happen, but I'm hard at work to get it out this week.
Unfortunately, there will also have to be a fifth chapter, but I'm trying to get that done fast, too.
If nothing else, I can say at least one path in Act 3 will be done by the end of the break.
Hopefully I'll be able to say more than that, though.
Also made a few tweaks, thanks to some extra time afforded by Independence Day weekend (happy 4th of July to those who celebrate). Most notably, Maya now says she kept your group in the Nether to scout for her, instead of saying she saw you as extra targets. Additionally, the title shown in the end screens has been fixed (I have no idea how I didn't notice).
This means so much to me, thank you!
Yes, I'm planning to end act two on the latest update, and to have escaping the Nether take place over act three (which is currently in development). I won't be able to tie up as many loose ends as I had originally planned, but it should still be a satisfying conclusion to the story as a whole.
Happy building!
Also, in today's update:
- Images will try to all load in once at the start of the game, instead of constantly reloading themselves offscreen (sorry if that was costing CPU for anybody, my b).
- NEW EXPERIMENTAL FEATURE: In-game dictionary! Keywords are highlighted to learn more about things. I don't know if it makes things better, but it's completely optional, so that's what really matters at the end of the day.
- Stella's appearance has been changed, to make a bit more sense. Hopefully.
- Changed the theme music (because the original edit file went missing). I added some instruments, but if you don't like them let me know.






