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tocodoco

1
Posts
A member registered 45 days ago

Recent community posts

The game is peak.

I'd love to glaze the author, but we all like to say a bunch of shit more, so here I am. I feel like all of my criticism is heavily subjective.

Overall the balance is decent. There are some flashier plants than other (which is fine), but most of them are at least usable. The majority have their niche, even those that can be considered as a "jack of all trades".

Honestly, it feels like the weakest ones (I'd say bowling bulb and watermelon) are such because of their long cooldown and their really specific usage, that requires to bring more attacking plants alongside. The Scaredy-shroom is also on the weaker side because of what a menace puff shroom is. A small buff to the former with a small debuff to the latter (i'd say the puff shroom has to have the same attack speed as the sea shroom does) should make it better. Or maybe I'm tripping and all of the mentioned above are actually really good LUL.

Often this game fails to provide a plant introduction level. For example, the level after the introduction of watermelon actively punishes you for its usage, as it leaves only about 5 columns to utilize a close-ranged plant against long-ranged zombies. I'm not saying that you have to address this issue, maybe I'm a part of minority in that regard.

I want to have more hard levels. Like absurdly hard levels. Something similar to what chinese mods provide. I'm on lvl 60 in the story mode and completed 3 out of 4 hard levels sets and barely noticed much difficulties. Maybe a couple required at most 5 resets to develop a strategy and fine-tune it.

Lastly, I think the art style of basic zombie and sunflower is bad. The graphics is mid and to me the weakest par of the game. HOWEVER the detailing is really good, for example pea stamps on the door of the screendoor zombie or various paint stamps on the buckethead zombie

Serious watermelon is the best plant design this franchise has ever witnessed, period.