Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TobyWongGames

12
Posts
4
Topics
2
Following
A member registered Jul 31, 2019

Recent community posts

      sit back, relax, and grab a snack because this is gonna be a long one. long story short, this jam for me is one big cosmic joke and my game is getting discontinued due to events beyond my control. BUT WAIT! don't leave yet. i need to explain more.

     it was april 2021.  i had had an interest in video games my whole life, but just recently, i had thought about what it would be like to make my own game. before this, i had *tried* to use unity, but i soon found out it wasn't for me. i had also dabbled with godot, but that ended in failure too, though it was less of a failure because i sorta kind of understood the node based system. so i went with the obvious choice, godot.

     in may 2021, i started following tutorials. this is where i learned movement code, collisions, and instancing, though i didn't really make any games with them.. i decided it would be a good idea to join a beginner friendly game jam, much like this one. in hindsight, i have no idea why i thought  those three concepts, 2 - 3 hours of free time, my inexperienced, lazy self, and my limited understanding of Godot would let me succeed in a game jam... it's a good thing i found this one and not any others.

       i had summer camp in june, so no last- minute prep work didn't really happen at that time, anyways: day 1! i started by thinking of an awful idea based on the  theme, so i made a to-do list in milanote and started working for a little. right after the initial novelty of the idea wore out, (sometime in the middle of the night, lol) i realized i had to think of something new. when i woke up, i decided to not follow the theme because it was too vague. what i came up with a few after that was a platformer where you can only walk and dash, and you're only way of getting up is via moving platforms. (should have just made a normal platformer.) so i updated my plans and called it for the day.

       so it's not starting off TOO bad, but it quickly becomes that way. on day three, i started off with the movement code, which i tinkered with until i broke it for some reason. the dash broke the D button and i have no clue as to why. to take a little break, i decided to start up a new terraria playthrough (modded, thorium, bard class for those who are curious.) anyways, on day 4, i tried to fix the problem using the debugging methods that i knew of, but the bug wouldn't budge. i tried to make a moving platform with a tutorial, but to no avail. i was getting demotivated , so i decided to take another "break" and continued my playthrough. on day 5, it was more or less a repeat of day 4, but with less coding, and more gaming. :(

        on day 6, i decided to take a full break day, which is just an excuse to buy celeste. i had had this game on my mind for a bit, i had seen some people briefly talk about it, and i  thought the 8 directional dash looked cool, so it actually inspired the buggy, 2-directional dash in my game. after 4 hours, 800 deaths, i was INFURIATED. not just with the game, but with myself. the movement system was so tight and polished, while my character could barely move! but, i thought i could make it better. i thought that this would be my big inspiration to complete my game- "WE'RE GOING TO TENNESSEE!" is yelled from downstairs. i didn't panic immediately, but i just thought it would be 2 nights and i would still have time. i asked how long the trip was, and i found out it would start on saturday morning and end at around friday the next week. i started panicking, and i realized i would have to write this.

       i guess this is goodbye. thanks, MFGJ community for even trying to help me , even though in the end i would screw my self over. this may not be a failure in your eyes, merely a learning experience, and, thanks for that. i learned that my abilities to stay focused and procrastinate was min-maxed in a bad way. i'll try another game jam soon, but i'm not sure i'll ever find a community as supportive as you guys. well, i have to go pack for the trip. Farewell.

and... i just spent my whole day playing celeste. this project is probably doomed.

oh... i'm using milanote for project management, but checking boxes hasn't really motivated me because i haven't finished any tasks yet. thanks for the advice though!

thanks! also, how can i block websites like youtube or reddit? thanks

alright, but i'm already working on something extremely simple  and small and short, but it's REALLY not working out for me. also, your game is already in a playable state with good graphics, well i'm still working on the movement. i know you're also using Godot, so it's likely that you were just better prepared or better in general than me. :( i'll try tho, and do you have any advice for procrastination? please, as i type this i'm procrastinating

(1 edit)

and i'm still working on the movement code... great job though!

this isn't really a devlog, more of a cry for help. on day 3 i got  *most* of the movement code done, but the dash i implemented broke the D button for some reason, so i decided to take a break and start up a new Terraria modded playthrough, which i spent the rest of my free time doing. on day 4, i decided i wouldn't work on the character movement and instead on making a moving platform, so i followed a tutorial (it didn't work.) having already spent 20-40 minutes on it, i took another "break" (started procrastinating). how should i stay motivated? sorry for having so much trouble and asking so many questions, this is my first game jam, my first game, and i had only followed a few brief tutorials before this, i guess i should have prepared better. oh, and, how do i not procrastinate? thanks in advance for those who answer.

alright, but i have no clue as to why it isn't working, and so far, i'm still working on the character movement and have made no other progress on the game. what do i do then?

Update: nothing is working and everything is broken! amazing!

hi! this is my first game jam, and the first game i will make, so i'm going to make something very simple. i spent my free time yesterday thinking of an idea, making plans and then realizing it was a bad idea, i don't even want to say what the idea is because it would make me look like a complete idiot.  anyways, i woke up today, decided i was not going to follow the theme. what i came up with a few minutes after was a platformer where you can't jump, but can only walk and dash. i updated my plans, and i am ready to start for real! actually, is this a good idea? i thought of it in a few minutes, so i'm not sure if i should follow it, but i'll start working on it anyways (also, the engine i use is godot)

this is my first game jam, and i'm not really skilled in art, programming, or even coming up with ideas. i thought this jam would be a good idea because 14 days is more than enough time to complete a game with my limited free time, but i have a feeling i'm going to start making for a few days, the project starts slowing to a crawl because of technical errors or things not making sense or the game idea falling apart, and i quit. how do people stay motivated while making games, and how can i apply that to myself?