Yes, we used multiple scenes for each part of the game. For example, on the cauldron screen, each item is a copy of the ingredient scene with modifiable traits for image, color, and description. Our rationale was that since we would reuse the same properties over and over in one scene, we should save that as its own scene and reuse that instead. We used autoload for tracking music/playing sfx across scenes and for loading a global variables/functions script that would track the player's score and randomize the human's appearance.
ToastyRapids
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