That is very cool to learn, I’m looking forward to seeing everything come together.
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I strongly urge you to rethink the MMO idea. Indie MMOs do not work, there are dozens of examples of that. People put a lot of their money into MMO development only to realize they don’t have the servers or the team size to make a whole world. MMOs often take millions to get going.
I can definitely see the Boyfriend to Death influence. It's an intriguing start and I'm excited to see where you go with this. I wouldn't let the disapproving comments here get to you btw F95 is just very particular about what they like in my experience and don't seem to get that other people like different things.
Not to argue with anyone but I've backed a lot of otome games, I also looked at the campaigns for even more otome games. The number of tiers for successful campaigns tends to be 8 to 20 (some even went up to 30 omg) so do what you want in terms of tier numbers. Something I've seen almost universally in game Kickstarters is a limited number (often about 100 or so) of lower priced "early bird" priced tiers that are a dollar or so less than the regular that will be available when the early bird runs out. I wouldn't make the early-bird price lower than the currently listed price though (you can go higher but I really don't think you should go lower). I've never seen a game kickstarter offer the game for less than $15 USD and that was for the limited discounted ones $15-25 or so seems a good price but up to you.
Edit: I would keep the one dollar pledge but those usually have no rewards.