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Menagerie Press

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A member registered May 22, 2020 · View creator page →

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I have to say, the titles for this game jam are ridiculously good. Like, I could just run with one of these titles for 90% of them. The titles alone are gold.

How did you make them? Did you just throw a list of Appendix N words in the grammar blender and see what poured out?

Cool, thank you! #380 it is.

How do we handle covers? Roll our own?

Hi, I'm hoping to get my Appendix N cover so I can start jamming out my adventure. Do you know when you'll send them out?

Unavailable

Did a write-up adapting this for Shadowdark. https://dubiousheroes.com/2024/01/27/monastery-of-the-mellified-monks-by-eyesforteeth-adapted-for-shadowdark/

I love this! I don't think I've ever seen a d400 table before, either.

It's meant to be similar to Fighter's Grit or bard's CHA bonus. So I suppose it would if the duelist needs to be fleet, nimble, or agile (of foot or mouth, depending.) The duelist is supposed to be a dashing rogue, ne'er do well, Robin Hood-ish figure.

This looks WILD. I can't wait to run it for my Shadowdark group.

Hi all, updated to include attribution for Shadowdark license, Chris Yarbrough for cover art, and Dyson Logos for cartography.

Thank you! Congrats to you as well!

Good call. I'll add that in. Thank you.

This is superb.

Dyson Logos has a collection of free hand-drawn maps for commercial or private use.

It leads into a whole extra section of the mega-dungeon. I'm trying to interconnect these maps, There are over ten pages of 8.5x11 maps that I'm detailing. I'm also working on tying in other people's dungeons, so if you have any Shadowdark adventures on itch that I can link to and say, "This cave leads to Taylor's adventure," let me know!

I love this! I imagine an encounter with a group of crawlers that delved too deep, and now they're torch-wights. Afterwards the group finds a soul-torch, unlit.

Hi! The feel is kind of pulp action, big moments, and stripped-down RPG mechanics. I wanted to move away from D&D, hit points, and resource management and instead develop something that is fast to play and has a lot of story momentum.

Will it eventually be possible to export to JSON and import caves into Dungeonscrawl? I love being able to generate a Watabou one-page dungeon and add details in DS