Lol! I'm glad you got that ;) Some of them are so obscure I fear no one will recognize them! Well done, HER has certain patterns to all of her attacks if that helps
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No but it's hilarious how they ended up looking alike (Saffron and Curly). Saffron is actually inspired by Ciel from Megaman Zero and Makise Kurisu from Steins Gate! :) Thank you so much for backing <3
Don't worry I made it not trigger Glassify charges on purpose! However, your buster weapon attack will trigger them. Also the counterattacks from the secret boss only do as much damage as they get hit by, so a strategy is to use up all of her counterattacks with low damage hits.
I actually have all the "detrimental" artifacts tagged so they don't show up randomly in the boxes. What is detrimental about the Spazdrone for you? I have gotten a couple complaints about it in the past, and may add it to the list then!
Yes there is an original OST in the works (original victory jingle included)! And I really want to see it on the switch too! Thank you so much. The memey stuff is just me having fun with the demo ;) Sorry if it's a bit too cringy for you haha
That last boss is super fast! If you treat it like a puzzle game though there are some patterns that you can follow. For example, she goes back to the same highlighted tile after all her attacks. And when she sends 4 swords to your side of the field, they activate in the order she sends them over :) Thank you don Jay!
Hey Kuugeki, haha great job figuring that trick out ;) I'm glad you kept going! You'll be able to play as all the bosses in the final game! And they will each have multiple "kits" or starting decks you can play with! I plan on putting Local PvP in the game, I love local multiplayer. Thank you so much :)
Thank you, that's really motivating :) I'll think about the feedback, I tag certain items to not show up in those random chests (the ones that have a tradeoff for example don't show up,since they can mess up a build). It would require a bit of work to make them optional though.
The descriptions do need to be polished, half of the description/card is generated from the card statistics to take some of the workload off me.
I'm especially glad you enjoyed the gameplay though! Also Gintama hahaha? I'm not sure what you meant by making Gintama look like a college essay. The flavor text is definitely weird, I went through all the cards at 5am and wrote the first thing that came to my head XD
No of course I'm not bored, these are all really fun ideas! I've thought about some of these too! PvP is planned if I have enough time, and you will be able to add your own monsters, spells, characters, etc. in the full version with modding :)
There is some work for leveling up spells in progress. Will probably not be available until the final game though (or beta).
I will see if I can add some form of companions! I always like having those in games.
There is actually an alternate basic attack called TriGun you can find in an artifact! It will make you shoot three ways instead of just forward!
That shopkeeper idea is actually really cool! I like that a lot!
Yes some kind of armor item would be very cool. I'll think about that too.
I'm really impressed by the quality of all these ideas. I appreciate it :) Thank you and Merry Christmas Qeltonic!
Hey Bottlecapn! I'm really glad you like it, there will definitely be more of a solid theme/story in the final game :)
The plans are currently to have local co-op and PvP, online stuff may be added in the far future.
I'm going to have a Kickstarter on January 3rd and Nintendo Switch will be a stretch goal :)
Thank you Qeltonic you make a lot of good points! I'll be adding some things to make the basic attack more powerful and definitely adding more zone types to make the path choices more interesting. I agree with you, they all feel pretty similar at the moment. I'll see if I can slow down those fireballs that hit yourself too! You're the best for posting such helpful feedback!