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Tmiller2022

61
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A member registered Aug 24, 2022

Recent community posts

just fyi the updated placeable design kit does not work with any of your buildings that had it. 

trying to open this tractor in store crashes my game all the way to desktop. 

so none of the rake fingers show up. its just a frame with wheels. 

hey, great mod! only issue ive found is the suspension seems really squishy. a slight turn and the truck wobbles back and forth. 

modDesc only shows change log for version 1.1.1.0 -- fixed lights. you're showing version 1.0.0.4. this the right file?

neither does the pto shaft when you have the wind system selected

so your 600F headers have the same issue they have had for the last 3 games. it gives the option in store for soybean snouts or not. but no matter what you pick it makes you unfold the header and the snouts come out anyway. 

awesome truck, however whenever i enter the truck my speedometer and help window disappear. 

way to fill a need my dude! this is awesome! been wanting something like this sense the implementation of the fence system!

is there a change log for this update?

no it is not

none of the triggers work for me when i place this down. ie. sleep or wardrobe triggers. 

just an observation so far with minimal testing. the pup trailer seems to be really rigged and bounce around a lot. 

the file name is still fs22. idk if that matters or not

is it just me or will this truck not shift gears in automatic?

i know this mod is a year old now. but is there any wrapper i can use to wrap these size bales?

no i dont believe terralife will work. pretty sure a map has to be built around the terralife system. way to many added fruitypes and stuff to just throw in. 

state controller

what did you edit?

anyone encountered any mod conflicts with this? it will take propane at the fillpoint but it doesnt show any in the menu. wont let me dry anything due to missing products. ie propane. 

is it just me or is there no sell points on this map? 

i cant even get anything to dump in it. keeps saying no more room for anything. 

i did this and they still show up. they have there own file in the map folder. i tried removing it but then the game wont load. 

so the farthest northeast farm the bin and dryer. i cant get it to take propane or any grain. i think the trigger is below the ground as the icon is partially under the floor. i cant even get anything in it using easy dev or any trailer. 

how do i delete things that dont show up in GE? like the hay storage or JCL sheds. they are in game but not sellable but do not show in GE

no problem! its a simple quick fix. did all 3 in 2 minutes. just gotta change the old node to a transform group is all. 

just a heads up, only affects those that use courseplay and hired worker the corn heads have the incorrect ai collision node so the hired help will not turn with them. 

great job so far! only thing is it doesnt turn worth a damn

no i dont create a new camera, i dont even move around when i do it. just open the i3d in GE create a transform node replace the old with the new and save. dont touch anything else other than the ai collision node. 

yes thats the process i use. create an empty transform group copy the old ai name and crtl W to copy it over the old one. idk what makes the camera all crazy, i cant figure it out either. im super careful about not touching anything else. 

they do and i tried but for some reason it messed up camera something terrible. ive used this fix on dozens of mods and like 2 outta 5 always come out with a weird camera afterwards. maybe the way its made? idk enough about GE to fix the issue

any chance anyone on here has figured out how to correct the ai collision nodes to work with courseplay?