I wish I would have seen this before rating was over. This is by far my favorite. I love the racing mechanic and the procedural race track.
TLSAxt
Creator of
Recent community posts
Thanks for playing. The combination mechanic does have that bug. I've checked it, and it's not a collider issue, but something else. We just need to investigate a little further. We've also added a little better feedback when the objects are merged. Those are ready to go when the uploads are open again.
Thanks for the feedback. I like the idea of the gravity slingshot. Maybe add something like the speed of a flick in any given direction sends the planet flying. Also in the engine I dimmed the clickable stars a bit and added an indicator that show the clickable star. We wanted to keep the galaxy look to the rest of it.
Thanks for playing. The "ghost" is an alien that crashed on earth. It can't interact with anything on the planet or go through materials, but it can befriend dogs that can. The idea was to have the dogs help the ghost search for materials to help fix the spaceship, and some of those materials would be in puzzle rooms. That part of gameplay just didn't make it in unfortunately.
Thanks for playing. The collision method for the tilemaps needs a lot of work because the collisions aren't always being detected for some reason. I agree with the digging needing to be more powerful. The plan was to have different dogs that had a stronger dig and abilities to get through different materials. That just didn't happen. Thanks for the advice on teaching a player to use mechanics.
This reminds me of an old DOS game. The music, art, and gameplay all reflect that style. It's pretty nostalgic.
It took me a second to get how to interact with the characters and I didn't understand the religion part, but I only had a few minutes to play it.
overall the boxing seemed to be straight forward and the real character animation was cool like a higher res Mortal Kombat (The original arcade one).