The people of Earth have finally discovered the ability to open a wormhole to bend space-time for interstellar travel. However, when they opened the wormhole they found a strange insect-like species that the humans called the Bralm. The Bralm were not hospitable.
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I'm looking to build on my portfolio in 2D art as well as composing.
You can go HERE to view my current portfolio. I don't have my portfolio for music up at them moment. Paid work would be awesome, but I will work on free or revshare projects if I like the ideas.
I have literally used this everyday since I downloaded it. It's a great tool now, and hopefully will be better when it's complete.
One issue is that you have to type .wav every time you export a file, or it doesn't save correctly.
Other than that, it generates all of the tones you could ever want for any retro game you want to create.
Good Job!! There is a way to deal with sloped surfaces in Unity to keep the character to slide down, but it seems to be extremely complicated. I have a piece of code that I can share for that if you want.
Nice. The only thing that bothers me is that you have to click repeatedly to move. It's just a pet peeve of mine. Maybe you could make it where you can just hold down the left mouse button and move.
Thirty six recordings of real guns shooting at an outdoor range. There are 14 different guns total.
- Shot Gun
- 308 Bolt Action
- 9mm Carbine
- Pump Shotgun
- 380 Pistol
- 9mm Pistol
- 40 cal Pistol
- 45 cal Pistol
- Suppressed AR15
- Suppressed 22
- 30-06 Bolt Action
- Suppressed 308
- Plus the sound of a bullet hitting a metal target.
All Clips are .wav, 44100 Hz, 16 bit, Stereo
Controls were great. I would have liked to see some sort of slowdown in crawling speed and alittle more difficulty with obstacles and such. Good job though.
Pleas, don't forget to rate mine!
The problem I had is with the rigid body on the eyeball enemy. I's not supposed to jump super high. That's why I piled up the blocks. Quick dirty fix.
The skull guy is purely animator based. He flies up and then swoops down to attack.
Thanks for Playing!
I worked with the gravity and fixed it to where when the jump button is released or the cat gets to the peak of it's jump, the gravity increases. It does feel a lot tighter. Thanks for the suggestion.
Nice idea. Great Graphics. the Controls stuck for me a little on the single wide blocks. Maybe consider extending the ground check to allow jumping a little later than you would expect. I really liked the music.
Please, don't forget to rate mine.