Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TLSAxt

251
Posts
15
Topics
37
Followers
41
Following
A member registered Mar 01, 2019 · View creator page →

Creator of

Recent community posts

I like the concept.  I couldn't figure out how to do a mission.  I see a lot you can do with this.

I didn't really care to have the third party pop up

I like the game.  I worry that nintendo will see this as being too much like pokemon and sue you.

I like the way you could interact with it, but I felt like I was torturing it with water.

I really like the feel of this game and where I believe you were going with it, but I don't really know how to feed the dog or make it happy, so it kind of makes me feel like I'm watching the dog slow starve and become miserable.  

I bet there is something that I just didn't see or a mechanic that you just didn't get a chance to implement.

I do love the fact that you can really interact by telling the dog where to go.

I feel like there is a lot going on here.  The concept is good, but I don't feel like it follows the theme.  

Art style is cute, but I don't really get what I'm supposed to do.  

I wish I would have seen this before rating was over.  This is by far my favorite.  I love the racing mechanic and the procedural race track.

I love the art style.

It looks cool.  there was a issue with the scrolling for me.

The menu is something we're working on.  We tried a few things and it will be up when the uploads are unlocked.  Thanks for playing!

Thanks for playing.  The combination mechanic does have that bug.  I've checked it, and it's not a collider issue, but something else.  We just need to investigate a little further.  We've also added a little better feedback when the objects are merged.  Those are ready to go when the uploads are open again.

(1 edit)

Thanks for the feedback.  I like the idea of the gravity slingshot.  Maybe add something like the speed of a flick in any given direction sends the planet flying.  Also in the engine I dimmed the clickable stars a bit and added an indicator that show the clickable star.  We wanted to keep the galaxy look to the rest of it.

Hey I'm a collaborator on one of the games submitted, but I can't actually rate any of the games because it wasn't submitted under my page. Is there a way to allow ranking from collaborators?

I wasn't able to get past the panel that pops up when the game starts I guess because of my phone ratio. I'll try when I can get to a computer

I couldn't drag anything from my phone so I'll try again when I'm able to get to a computer

I like the merge component and the fact that the merge focuses on the new combination. It's very easy to just go down the line, and I would have liked to have it where the paths is that each combination make lead to something more strategic.

Awesome!  Looks great!  Let me know if you need anything.

Pretty much it was that before the bread door the air dash quit working as far as I remember.

The music art art are fun.  The controls got kind of weird when I started answering the telephone

I get it.  Good job on what you did.

I got stuck on the second level

I was wondering, but it'll be a good game in the end I think.

Neat gameplay.

I will

Thanks for playing.  The "ghost" is an alien that crashed on earth.  It can't interact with anything on the planet or go through materials, but it can befriend dogs that can.  The idea was to have the dogs help the ghost search for materials to help fix the spaceship, and some of those materials would be in puzzle rooms.  That part of gameplay just didn't make it in unfortunately.

Thanks for playing.  The collision method for the tilemaps needs a lot of work because the collisions aren't always being detected for some reason.  I agree with the digging needing to be more powerful. The plan was to have different dogs that had a stronger dig and abilities to get through different materials.  That just didn't happen.  Thanks for the advice on teaching a player to use mechanics.

I like the old school feel of this

I like the tower defense gameplay.  I'm not sure how it fits the theme tough.  If I had a suggestion I would have an option to speed up time.

It's a fun strategy game

It's a cool concept.  It was just a little laggy for me

This is an incredible take on chess.  Well done!

thanks!

The game is super cool.  I like the card mechanics.

I love the concept, but to me the note should be much faster to start.

This is a really good mechanic

Cool concept.  It reminds of Pikmin a little

Like a maul in a chin shop.  It was very easy to figure out what was going on and it's a decent puzzle game

Cool concept.  the screen shake was a little distraction though

That's a very Unique concept.  I think you could expand on it.  The game is glitchy but it could be a lot worse. Good Job!