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T K I M U S E

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A member registered Jun 11, 2020 · View creator page →

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It would be nice to have some horizontal movement in the sub, however I get that the idea is to continue downwards. Was there a change in the number of beasts the further down you go? It seemed to be quite consistent with how many were appearing throughout. Maybe having waves of enemies (excuse the pun) would be more fun when you reach certain depths to add a bit of challenge, and an extra objective would give it more purpose. Good pixelart considering there were so many assets to make!

I'm a sucker for keepy-up games - overall this was nice! I think the action button would be better suited to the space bar rather than a click, and an animation on the hands would improve the feedback. Art was nice, and the leaderboard is a great touch!

Nice work, I got to the end! Taking care of the robot was a nice touch, I occasionally forgot to recharge and started again - I could see this having lots of levels with abilities. Great world-building in a short amount of time with no dialogue, and assets used are very good!

That was fun! The controls are great - I can see you spent time making it fun to play. I would have loved more levels to this, was there something I could have used the water for? Animations were very good and I enjoyed the appropriate use of music, sound effects were also nice! Good job!

Cool platformer with a fun mechanic, would have loved to have dual controls but the one handed system is a fun challenge. Great premise and nice animations, love the angry deer! While the music needs to be developed, it still kind of works with the chaotic vibe of the game - good job!