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tk_yeti

22
Posts
A member registered 66 days ago · View creator page →

Creator of

Recent community posts

This is awesome! This team accomplished a lot in a week and used the spin mechanic in a creative way. Nicely done!

Fun game! It took me a while to figure out the time travel, but after that it all came together. Oh the hubris of a mere mortal trying to bake. Awesome job!

Thanks for the feed back! I knew I had a simple game on my hands, so I tried to make it as fun as I could. Also, I went back and forth with the timer. I debated about just adding more time in general or creating random pickups within the game that would give you more time, but alas I ran out of time myself. Thanks again for playing my game!

I greatly appreciate the feed back. I will definitely keep you what stated about "X" and "Z" in mind. Pico-8 only gives you five buttons to work with, but I do see that within Pico-8, for "X" and "Z", I could have used "C" and "V" or "N" and "M." Something I should have tested. Thank you for pointing that out and I'm glad you enjoyed the game!

Thank you so much! I'm working to improve my pixel art. Thanks again for the kind words!

Wow. You did a great job. I was only (barely) able to get a game play loop going, but you have a whole story in it as well. I also liked how you incorporated the tutorial in the story and have multiple endings based on your score. The highest I got was 28. You knocked it out!

I really liked what you accomplished with MS Paint and how each level zooms out. You did a lot with a little. Awesome job!

Thank you! I appreciate the feed back. 

This is great! I love how you animated the satellite. The puzzles are a lot of fun to figure out. Every time I explode I tell myself I need to stop, but keep playing. Great job!

Pico-8 is awesome! I still have so much to learn from it, but it's been a lot of fun. Thank you for the kind words about my game and I'm glad you enjoyed it!

This was incredibly fun! I loved how you animated the grinding. It would have been cool to have more tricks to do (or maybe I wasn't doing something right), but I understand the time constraints placed on us all. 

Well, that took a turn (in a good way!). The controls took me a little bit to get used to, but how your character orbits around each object in order to get across the screen is a cool concept. Awesome job!

I appreciate the feed back. Thank you! Yeah, there's so much that I wanted to do without leaning on the timer or trying to find a better sweet spot for it. I debated about doing some kind of pick up logic to where a random slime would give you more time, but I ran out of time myself. Thanks again!

I enjoyed the minimalist design. I do wish there were more straight-a-ways to go faster for a little bit longer and have opportunities to do more spins. Your choice in colors is really cool and reminds me of the thumbnail of the podcast called, "Welcome to Night Vale."

I love the idea! I do think the rate at which three fruits appear happens a little too fast. Other than that, really fun game!

This was a lot of fun! The way you used shadows in this game reminded me a lot of Limbo. The web mechanic is awesome. As you stated, the physics needs some work, but you have a lot of good ideas going in this game. Nice job!

I love the idea of different mini-games chosen by the spinner. The Destroy and Avoid Cactus mini games were straight forward and fun. The avoid co-workers one I thought I had to look in the same direction or opposite direction as the other dinosaurs. I know there is a button to hit the space bar, but it still threw me off. The green outline of a square looks really cool with this Undertale vibe going on, but that one seemed kind of random. Either way, good job of creating four games in one package. 

I appreciate it. I know it's a simple game and I tried to make it as lively as I could given the time constraints. Thank you for playing. 

The tutorial is a little long, but once I started playing things started to click. I think it would be cool to see the machine start to strain or animate more when you are close to getting to zero as a visual indicator that you are about to lose. All in all, I had a lot of fun playing your game. 

This was awesome! It took me a bit to figure out that I could keep my circle spinning and continue to draw, but that's on me. It was a lot of fun. 

Thank you! You did better than me. I think the highest to got was 12. 

Thank you for trying my game. That's my fault for not making it clearer in the game, but it should be once you squish three slimes, you hold 'z' and you should start spinning.