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tjkopena

3
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A member registered Jul 03, 2020

Recent community posts

Really compelling game, like it quite a lot.

Not suggesting a rework at this point, but for consideration in future similar situations I think the core UX would work a lot smoother if:

  1. Upon beating an opponent and the loot choices sliding down, both the inventory and the storage slide up. This would obscure the view of the game area, but there’s nothing interesting there and bring all three item grids into view would eliminate the need to click the storage backpack so often.

  2. Items should be scrapped just by dropping them on the trash can. It’s real annoying when you have nearly full inventory & storage, loot a new item you don’t want, and then have to mess around with shuffling items in & out of the grids in order to burn that item. In general, having to go into scrap mode and then click & hold on items is cute but adds nothing and only slows down the core loop.

Just some thoughts. Great job!

Excellent game! Very addicting. Feels like playing a superfast mini version of Twilight Imperium.

Great game!