Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TitaniumLili

36
Posts
10
Followers
2
Following
A member registered Jul 07, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for posting an entire video! You did get to the end, the curtains closing is the end of the game. We didn't have time to properly get the credits to work at the end.

Thank you so much for playing! Everyone on the team worked super hard to get this done!

Really interesting game, unfortunately I couldn't beat it, but still great.

Don't tell anyone.

This game has a really interesting concept. The idea of a tower defence where you move the units is something I haven't seen before. I managed to beat the game initially without Crazy Dave by using primarily dart monkeys.

It felt so satisfying watching the claw. You seem to have mastered the physics of it. Great game!

I quite liked this game, the movement is a really interesting mechanic.

😭 Thank you for playing! I couldn't imagine playing the game without holding left click. I'll mention it on the game page with the controls.

Thank you for playing! The visuals were quite rushed given the fact that I was 3 days late to the jam. I'm glad I was even able to make something at all.

Wow, thank you for playing. You destroyed my high score. It's a shame that enemies stopped spawning, I never got to test it that far.

If only the offline chat was still up...

Unless I get gifted a youtube membership before the next member's stream, it's all up to chance.

I really loved the art style. I did have a bug with the spells occasionally not firing and sometimes they would get stuck inside a cloud and just bounce around without destroying anything.  I did also lose once because I spent too long out in the clouds. It was satisfying watching the spells bounce around the clouds. The music was really nice and I love the concept. I hope you can expand on this. 

This was an incredibly well polished game. I really enjoyed finding combos to maximise the profits and it was a lot of fun with the various types of dice. I also loved all the characters and their little quirks. Very realistic landlord.

Hello offline chat! Thanks for playing! It would've been a little easier if we had more time to playtest and to get web saving to work. I've been trying to get Shovel to play but the roulette has not been in my favour.

This game was really fun, it reminded me of a game I used to play when I was younger.

Thanks for playing! We definitely would love to release this on Steam if we can win some prize money.

It took a lot of running around the maze

I found the timelord

Thank you so much for playing! I would love to see a streamer playing this, it would mean so much to us. We decided on a 3d game mainly because non of us are particularly great with 2d art and I had experience with 3d. The voice acting was a lot of fun.

https://titaniumlili.itch.io/the-necropolis

Thanks for playing! The maps probably could've been better done with more time. We had initially planned for a minimap but we didn't have enough time.

I was scared play testing it myself and I helped make it. We're glad you enjoyed the voice acting, we had lots of fun writing and recording it.

There were still a few bugs we weren't able to fix in time, but we hope you at least had a good time other than that.

Thanks for playing! We were just trying to do something fun, so I'm glad you enjoyed the voice acting. Your game was really fun to play.

I really enjoyed this game. The art looks really good and the gameplay felt really polished.

We will look into that. We will not be able to make any changes until after the Shovel Jam voting period ends. The fix may take a week or more.

https://titaniumlili.itch.io/the-necropolis

Your team's clicker game was very addictive lol

https://titaniumlili.itch.io/the-necropolis

hope you enjoy

Thanks for playing! I'm glad you liked the art style. I do understand that the combat system wasn't the best. It's the first time I've made a game like this. (Technically also my first game too). Making the corridor generation was definitely my favourite part of development, so I'm glad you liked it.

Thank you for playing. The retro style was quite fun to make and I'm glad you liked it. I would've liked to make a WebGL build but unfortunately I had no idea how to even make a windows build so I had to learn during the Game Jam. If I continue working on the game I will definitely look into a WebGL build.

Thanks for playing! The player collision is a little weird which is why you got stuck trying to fit through the door. It completely skipped past me in my testing. The pixelated graphics was intentional. The game was inspired by early 2000s/late 1990s dungeon crawlers and I wanted to try and capture the graphical vibe of those games in the limited time that I had.  I also understand that it initially wasn't very clear what the goal was and I will definitely fix that if I continue to work on this. I also plan on making it easier to navigate through the rooms because it is very easy to get lost. There were multiple spider evolutions that I had implemented but the first one only shows up at floor 5, whereas I should've made it floor 2 instead just to make it more clear.
Once again, thanks for playing and thanks for the feedback.

Thanks for playing! I hope you enjoyed.

Thanks for playing!

The old first person dungeon crawlers were actually a huge inspiration in the initial idea. 

Unfortunately due to some bugs the spider spawning wasn't working perfectly as intended but, it still somewhat worked.

The menu art was kinda rushed so i didn't really get time to properly figure out a style that would fit with the rest of the game. (It was also made rather early in development)

I'll definitely fix that bug if I decide to continue working on the game!

(1 edit)

for anyone else reading this, You can import into godot, https://discord.com/channels/978439770747330571/1270011883944153088/127827651718...