Hello! It is still in development -- the coder just had a bit of personal issues come up so it's taking some time!(Sorry about that)
tirmel
Creator of
Recent community posts
This was a really cool game! I like the little mini map at the bottom, letting you see the incoming enemies/the layout.
My only problem with it was that the controls were very drifty-- like playing a platformer that has ice in areas to make your character move slightly without input. This made it a little harder to do the moves needed to evade the incoming cubes.
Overall, it think it was really cool!
Thank you! I'm definitely planning to add more artefacts later when life's less hectic. As for the structure, I was trying to leave it more open for the GM to come up with a story to tell. If they wanted to make a more mystery based game or spy-thriller type they could.
The ship mechanics are a bit weird but it's mostly to a) force the players to go back to the ship and take a moment to think about what they learned and b) a slight punishment for not handling the artefacts properly. The changing the power supply is also supposed to be a way to signal that the party is ready to get the artefact (and, if they identified it wrong, the beginning of a mad rush to collect the items needed to secure the artefact correctly before the engine overheats). I hope that clears things up with the ship mechanics -- I'll be sure to edit that part in an update later.
Thanks for the feedback! It really means a lot to me :)
Thank you so much for the feedback! I was planning on adding some edits to the game later so I'll defiantly be including some of these. As for the Luck system, the idea was meant to be that for every section of the game (the Night Before, the Labyrinth, and After Escaping the Labyrinth) the player's Luck would reset so, if someone had 3 Luck they could force three rerolls while before going into the Labyrinth, another three when in the Labyrinth, and then three more if they made it back out. I'll try and make that clearer in an updated version.
I really love the tile idea but unfortunately I don't have the funds to be able to produce a game like that (hopefully one day!).
Thank you again for the feedback, it means a lot to me! :)




