Is it intended behaviour to be able to spam distress beacons as long as you don't purchase Hull Repair? I got a lot of distance out of being able to buy weapon tuneups repeatedly as a good credit sink. Maybe purchases in the same "zone" apply a price penalty, that way you could kind of keep the behaviour while squeezing the player a little bit instead of making it virtually free. IE a distress beacon after a shop would have 10% more expensive prices, and another beacon would add a stacking 10% (or whatever value).
TipsyCnvvj
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A member registered Jun 15, 2020
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This absolutely has potential, and I have one further suggestion; See if you can synchronise the timer to the music itself. I found myself grooving a little bit to help with my timings when it lined up (bpm lines up well to 60/120 which is great for Second timings) and if that READY UP phase was used to sync the timer to the beat that would be EXCELLENT. Great prototype, All In is definitely a little overpowered, but then what prototypes don't have broken stuff.