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Morales

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A member registered Jul 31, 2020 · View creator page →

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Bonus question: How can I get into the route for Arnette's sexual scene? ;)

I've found a few possible bugs comparing two routes in v1.1:

  1. After selecting "stop fantasizing" during the photo session, the MC gets to know that the name of "Officer Grumpy" is Arnette. But during the lineup after the lunch and before the first choice at this stage, MC keeps naming Officer Grumpy, and then suddenly changes to Officer Arnette after seleting to stand in Arnette's line.
  2. After selecting "stop fantasizing" during the photo session, MC can only choose to interact with inmates after the lineup even if having had chosen Arnette's line. But if the player chose to fantisize during the photo session, MC can choose to interact with the officer.

Another possible artifact is that during the lunch, there're always a lot of inmates seen eating in the background when MC and his friends are talking, except when only Carl is seen to be talking in the view. When he talks, there're almost zero inmate in the background despite that there're 4 tables in the view, which seems kinda weird. (I know Eric is yet to take a sit, but still…)

When walking from left to right on some paths, the camera gets so close to the character that the floating platform near the camera cannot be seen easily. Even worse is that when standing on one such platform, I suddenly got killed when the platform was descending, but I couldn't see what was down there since the camera was too close. Only later when I took another path did I see that an enemy was right below the platform.
At another scene when the character went up stairs, the camera was so far away that my view sometimes got blocked by objects near the camera, and also it was hard to notice the enemy lurking in the left room until it ran close to the character.

(2 edits)

A nice prototype! However, I really hope that there be options to change the display definition and the quality of rendering to accommodate devices with suboptimal configurations. For elements in the game:

1. The progress bars beside water machines are not semitransparent, so it's a bit weird to see the character walk through them. The bars could be placed on the surfaces of machines.
2. It would be more informative to show a message when clicking Save at data access points. I thought it was not responding until I clicked Load.
3. At some scenes, the location of the character can be seen to be reset before the loading screen starts.
4. The distance between the character and the camera could be finetuned.

When I stunned two enenmies in the second level and pressed Q twice, the game crashed. The log:

############################################################################################
ERROR in
action number 1
of Key Press Event for Q-key Key
for object oSign1:

Unable to find any instance for object index '31' name 'oPlayer'
at gml_Object_oSign1_KeyPress_81
############################################################################################
gml_Object_oSign1_KeyPress_81 (line -1)

A game with pretty creative settings! There's a minor bug, though: At the spike trap right in the first image shown on this page, once I pressed Z + ↑ + Space together (awkward move lol), the Z key no longer makes the robot attracted to magnets but instead functions as jumping, too. This can be reproduced sometimes but not always.

There are many options (mostly ones like "It's still early" to be selected at night) that cause the game showing no new texts after selection, and the most severe one occurs after meeting Ian for the first time: No matter which one is selected, the game cannot continue. Maybe there are bugs in the Windows version of the game. (Python version: 3.8.6)