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tinyfossil

6
Posts
2
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A member registered 82 days ago

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Yes very very helpful! Anything that makes it less chaotic helps tremendously <3 

Thank you!

(2 edits)

Hi All!

I wanted to see if anyone had suggestions on how I can streamline some of my dialogue scenes, the way I'm doing it works but is so clunky and makes it difficult to make adjustments to. Here is a sample scene from better context.

I hope this isn't too confusing or that I'm missing something huge here, but I started off thinking I could just use dd.ask[] inside dd.chat. But no matter how I did it that just wasn't working.

r:dd.ask["What were you looking for?"("You.","Love","What are you reading?","Nevermind...")]
if r~0
//dialogue scene
//g:dd.ask["1","2","3"]
//if g~1 I want to trigger alerts and toggle values
//else other dialogue if r~1
//And so on... 

So my solution was to make a ton of invisible fields and just have them evaluate them instead, but now I have 10 different fields to go between for one scene which is difficult to edit and debug:

r:dd.ask["What were you looking for?"("You.","Love","What are you reading?","Nevermind...")]
if r~0
    dd.say[ask.value]
    eval[field2.text () 1]
  else if r~1
     dd.say[ask3.value]
     dd.close[]
     pt.clear[]
else if r~2
    dd.say[ask4.value]
    dd.close[]
    pt.clear[]
else
    dd.say[ask5.value]
    ver1.toggle["none"]
end
dd.close[]
pt.clear[]
end
end
end

I hope this makes any sense, I think playing through the scene I attached will explain it better than I can articulate :')

Anything helps!

Ahh I see! Using pointer.down definitely suits this particular case best after playing around, thank you so much!

Oh wow this is so helpful thank you so much! I knew there had to be a relatively straightforward way so now I feel a bit silly :')

I'll try both, and thank you for pointing out the issue with viewing on mobile, I hadn't thought of that! For right now I wanted to add this feature since I am working on having it run as a little installation, so I didn't want someone to come sit down and be in the middle of the game, and I didn't want to make a home button, so this is perfect.

I also just played through Tea and Bread and it was gorgeous. The animations were amazing and it's motivating me to do even more <3

Thanks, I'll check it out and try playing with that! (Also I follow your zine and I love it <3)

Decker community · Created a new topic Time-Out Function?

Hi ya'll!

I've been working on a game and wanted to see if anyone had any suggestions for a time-out feature! I've been trying to come up with a way to have my game send the player back to the first card if a certain amount of time has passed/they haven't moved their mouse after x minutes. I'm not amazing yet with coding widgets and had the thought to try and utilize the ".beat" widget or "pointer.pos" but I'm just not sure the best way to go about it.

Anything helps (also I've been loving Decker <3)!