Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TinyChihuahua

11
Posts
3
Followers
60
Following
A member registered Dec 21, 2022 · View creator page →

Recent community posts

Glad to hear!

1. You could do it in the air, but holding down a direction prevents you from doing the HP+HK movement in general, so for example, when holding down, you can't call an assist, hence the one frame problem.

2. Out of what I've seen, that's not really true? Previously I had to hit specifically U, F, D, B (or in any starting position) and not any of the diagonals until I changed the code to have that 8-way leniency (Using the $(direction) option). Similar situation with the half-circle into 3p, but that's more a personal issue since the game needs to detect the release of back first which isn't a problem for controllers ofc, but is for keyboard.

or maybe i have a skill issue lol

(1 edit)

Side note: Texas is still fun as hell though lol, just feel bad missing a small part of her toolkit. Also had to change the leniency for the Georgia Grab input like I did with Jumba!

P.S: If it makes a difference, I play on keyboard, so that may affect inputs in general, but shouldn't make a huge difference!

I've noticed that Texas's input for the alternate Jesse-Jane Assist 0ptions (HP + HK + either UP/DOWN) have an extremely tight window to execute (I think its literally one frame lol) In my just about 20 minutes of gameplay, I've only managed to get the anti-air version once, and while this is definitely a skill issue, I'd think it'd be pretty cool if you could extend this leniency in the next update! I tried altering the games code with fighter factory to extend the time, but changing the "Assist" input time to 10 frames doesn't change much. 

I used fighter factory before to make Jumbo's inputs slightly easier too. (you have to input specifically F, D, B, and U instead of any of the diagonal directions or it wouldn't go through, I'd also think it would be cool if you could just have the ability to input diagonals too without having to change the games code!) And I haven't gone through most the roster yet, but I'm sure some characters also have minor input issues from what little I've touched of them, but nothing major I've found so far.

Just think it's super important to fix this for Texas though, because a 1 frame window feels a bit too tight to be reliable!

epic

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

NEW UPDATES UTTERLY ROCK MY SHIT BOTH IN BODY SOUL AND MIND HELLL YEAAAAAH

Loving the new character! Fills my gambling addiction!

AND THE SOUND PERFECTLY CRUNCHY!!

HOLY SHIT THE FX ARE SO GOOOOOOOD! ADDS SO MUCH WEIGHT

I think a good idea for the Curse of Competition would be to have the opponent start out with slightly higher stats than you as well as grow a bit every day, possibly even optional difficulties where they start out larger and grow faster? 

Beautiful game btw I can't wait for future updates!