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tinkkles

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A member registered Aug 13, 2018 · View creator page →

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This is such a fun game! It was a bit difficult to tell where the "right" spot to get the cup was, I smashed about 10 cups of coffee on the table before realizing the customer would take it when it was right lol. But once I got the hang of it this was a blast - the concept is great and the execution is really good, the art style, audio, and overall design all feel really cohesive!

LOL it definitely took some time to get the movement/animation working! Probably the first 3-4 days that's all I was doing 😆. But it was a style I really wanted to experiment with, so it was worthwhile to me! Thanks for playing & for the kind words!

This is a really fun concept and I love the clicker/management sim combo! The art and the bird puns were great, and the gameplay was fun at its heart but I agree it could use a balancing pass - I had way too many wingmen just hanging around doing nothing because the cops were always breathing down my neck 😆. And "Al Pigeone" is just a 10/10 name lol

Wow this was a blast!The soundtrack is a BOP and the game was so juicy and satisfying to  play with all of the little details like the screen pulsing and the combo sounds lining up with the music! And the leaderboard at the end was a really nice touch 😆

This is so fun! The humans/wolves added just the right level of strategy and it was super fun to play through. I could see this being fleshed out into a really addictive puzzle game!  I experienced a couple of bugs with the tutorial getting stuck after restarting and wolves not getting destroyed when they got surrounded, but overall I had a blast!

So sorry you had trouble with it! I wasn't able to test it out on other machines but there are certainly some aspects of it that may not be super-performant 😅

Had a great time with this one! I love the art and music and  how fully fleshed out it is with things like cutscenes and extensive menu options, and the story/world were really well developed and compelling for such a short timeframe!The controls felt a little awkward at times, but the rooms were laid out in a way that it wasn't ever frustrating

Thank you! I'm so glad you enjoyed the movement, it's a little complicated 😅. Basic overview is:

  1. Head rotates toward mouse position
  2.  player position turns toward head's rotation while moving
  3.  current speed is determined based on input and current bear size - larger size makes player accelerate slower and makes speed degrade slower when the player releases the arrow key (to make the bear seem really heavy when it gets bigger)
  4. use godot physics to update the player position based on velocity
  5. Player position then updates a "chain" of 4 body positions: neck -> front body -> middle body -> back body. The neck is where the player node's position is, and then the other 3 are clamped a set distance from the point in front of it each frame. This video explains it pretty well!
    1. Legs are also procedurally animated, basically they know where they'd be if they'd just taken a step, and if they're too far away from that position they lerp towards it each frame 
  6. Bear mesh is re-made each frame by updating the points on a Polygon2D based on the body, leg, and head positions and a bunch of const offsets from those points!

I just added the project to my github if you want to take a look at the script!

I did the "audio mixing" about 25 minutes before submissions were due haha, I thought I turned it down enough but apologies if you got blasted 😆. Thanks for playing!!