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timwhite

12
Posts
2
Following
A member registered May 26, 2025

Recent community posts

So I tried v84 and while the game is fun, whatever you did with the viewport is buggy. I can now zoom and move the view - so well done on that - but it seems i can´t reach the full end of the right side of the map when zoomed (with the view, i can still jsut continue moving to finish the level) and the screenshake interacts super weirdly when zoomed in.

Please fix.

Will try it on the weekend. Reloading while moving I thought was not in on purpose to shape player behaviour?

Have been following this game for a long time now and it just keeps getting better.

Keep it up!

Sounds like a cool update. Will check it out! Keep it up

Thanks. Was wondering why grenades transferred and Molotovs didn't. But before I could report you already updated.

I like the new grenade explosions. Makes them feel more adequate with the new damage and thanks for placing a grenade much earlier in the game. Just very satisfying to blow things up.


When is the destructible terrain coming?


Keep it up.

ah, didnt know how the armor thing works.
But yea some of the MG units look pretty heavily armored and in the later levels some of the black ones and the "Boss". Need to try

v73  COLT 1911
I know its new, but i feel its too weak compared to the Luger and Revolver.
It is less accurate and still does not kill with 1 Shot when you hit, has a shot less. I have used the weapons.ini to change the damage to 8 to make it kill the grey soldiers with 1 hit. That feels more satisfying. I think you need to balance it against the revolver as well, but maybe use that as a base?

Ha, nice update.
The Sounds add a lot to the immersion.
The Goebbels Snippet for the Propaganda Tower is surely a fitting "Propaganda" but also pretty hardcore - love it :D

Enemies feel a lot more "alive" than before with the screams and the sprinting. But sometimes they seem to wiggle when too close to some movement blockers???

The Colt is cool, but it feels less accurate than the Luger and less deadly than the Revovler. Need to play a bit more to see if i like it.

Do you have plans to add more weapons?

I find the MG to be situationally overpowered, but also a bit cumbersome at first. I had to adjust my play style to it, basically switching between revolver and MG when advancing. Bringing the MG into a good position. Sometimes I also just switch characters and have the MG as a supporting unit, which is great due to the suppression capabilities. 

Being able to switch characters is cool as it allows you to change play styles quickly, e.g from mg to rifle, depending on the situation. But when I just want to have some run and gun style action, I will use the Rambo character with the Tommy gun and set the blond character with mp40 to follow.

Hey, great update. Finally got around to playing again and a lot of improvements were made since last time (don't remember the version). Feels super stable and smooth now. Didn't find major bugs. Except for thearmored MG glitching out instead of shooting. But i think you have that on your trailer as well. Please fix.

Regarding. Difficulty: it feels more challenging but also more rewarding now. Enemies seem to behave more aggressive and tactical. Need to play more to judge. But I think it's a good change.


Keep it up!

v63 
I think there should be a better explanation of what the red crosshair means. And as you said, the buddy tutorial is too many infos at once. Maybe split up in Follow, then make a level that can be beaten by only having him follow you, then send him around, then a level to switch characters, all with respective tutorial messages