This game was very unique. I really liked the implementation of not just multiple levels, but multiple types of levels. It gives the player the choice to play what they are feeling. The visuals in the game weren't the best, but they were simple and were made up for by the gameplay. The different music for each level was also awesome! Each soundtrack fit what was going on in that level and I believe that helped to make the game immersive. One thing I found a bit finicky was the camera. I felt that it was too close to the player to be able to get a great perspective of what was going on in the game. Additionally, I felt that the attacking mechanics didn't work amazingly. It sometimes didn't go in the direction I wanted it too resulting in me to miss the attack. That could have also just been a skill issue though. Overall, really good game, and very unique concept!
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This game was cool. I thought the sound effects were the coolest part, and were also definitely the thing this game did better than the others. I thought the visuals, while simple, were awesome! The different weaponry, each with different perks were a unique implementation and made the game worth playing multiple times just to see what the various weaponry did. I will say, the only thing I have against this game is that the player actually finds it to their benefit to dodge all the enemies. So making the enemies more dangerous or making their projectiles more lethal would give the player reason to defeat them. I did like the shops and the fact you had different enemies with different abilities. One more VERY small thing I noticed was that late in the game, there was an enemy who almost killed me because he was invisible and he was hitting me with bones. I tried so hard looking for him but couldn't find him. Maybe it was intentional, but I felt that if it were, there would have multiple enemies like that. Overall, definitely a fun game and definitely one of the best I have played!
I thought the numerous levels were a good implementation. The controls were tough to use. I couldn't do anything midair made it difficult to control jumps and speed. Additionally, turning was extremely tough because it felt too sensitive. The game was really interesting adventure-wise, but there wasn't too much action. I liked the implementation of the various effects. However, on level two you can essentially "float" through the entire level. Overall, the game could use some improvements regarding the controls. Other then that, it was a fun game and I like how it was based after a snail!
I like the game and the way it looks. Something I found unique about this game was the various different enemies. You didn't just have one type of enemy, and that added to the immersive quality and challenge. I will add that the only way I would have made the game more immersive was if music were present. That could have for sure made the game more mysterious. I will say, there was a bug in the game where sometimes if I got too close to the enemy, I would be stuck in an animation where I couldn't escape and I would instantly die. There was another bug where some keys didn't work on certain doors, and then they would work later for me even though I for certain had a key before. Overall, the game was fun, and had a unique concept that made it enjoyable!
Honestly, this game was real unique compared to the other games I have played so far which is why I like it a good amount. I thought the instructions on the game were cool and allowed you to firsthand experience how each control worked. Additionally, the graphics were unique, and fit the look of graphics in a treasure hunter game. The music also made the game mysterious which I thought was cool. I have two things I personally would attempt to fix with this game... 1) I would try and make the lock-picking less "picky". At times, it took me SO MANY attempts to pick the lock, and when I would finally pick it, I could've sworn I had already tried that before. 2) I didn't think it was a glitch until I looked in the comments and saw someone else had the same issue, but there would be times where I would turn too far without even trying to turn that far. It's not the biggest deal, it just made gameplay a bit wacky at times. Overall, the game was real well put together! Good job!
This game was really cool. I really like all the different areas in the game, and the different abilities they can unlock. I really like the graphics as well, along with the movement, and the map. They all work really well together to make the game visually appealing. The only way the game could have been more immersive was if there had been some music. One more thing I personally liked about the game was the controls. I liked how they were all on the keyboard, it just made it easy to move and perform whatever action I wanted to. I did notice that the X-key for the attack did not work. Overall, this game was awesome. I wish there was music, but other than that, it was immersive and fun!
I thought the game was real cool. I really liked the visuals and the music. They were simple but added to the gameplay in a very nice way and made the game ten times more interesting to me. Gameplay wise, the ally function was awesome and worked really well. I did notice there was a glitch where occasionally, if you tried to skip through the text, it would spit it back at you in a wacky way. Additionally, the aim cursor felt like it didn't work properly at some times, but that may have just been because I am a noob. Finally, this version on itch was REALLY tough to play because you can't use Fullscreen. Overall, I would this game had some awesome features that would make me want to play again!







