Thank you 베리 감사
TimKore
Creator of
Recent community posts
Maybe I was too oversensitive, or maybe there are too much death messages in a game where you are expected to die a lot.
The messages might distract me from focusing the game, due to my low self-esteem. I should probably not take messages too seriously.
Maybe things like "Cringe" or "Lmao" would hurt, because they are making fun of me?
I don't think that much content warning is needed, just a short message like "this game gets cheeky when you die" would help.
(I wasn't expecting those messages, that's why I got even more shocked by those messages)
I'm sorry if I took your antics too far. Thanks for your friendly reply, hope you have a great game dev time.
Hmmm...
It is great that you made something!
I think the player's movement should be responsive. The movement is too slippery.
I think you should give information that you can jump in the air.
With that in mind, I hope you understand those aspects and get better, the more you learn, the more you get better.
The story is funny but the owlchemist is way too bulky that he can just take damage without dodging and still get to the next checkpoint. Maybe that's because it is his tower after all.
(Also X being jump and Z being attack confuses my muscle memory.)
Overall funny game where you can destroy anything,
Owlchemist is very stronk/10
Owlchemist being comically overpowered (both story and gameplay) is so funny